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Castle Game Engine: Find (Ctrl+ F) / Find Next (F3) to easily find components by name (useful in large designs)

A new feature, small but invaluable, for navigating large designs in our editor: easily find component by name. Use editor menu item “Edit -> Find” (Ctrl + F) to see a text box where you can type component name. Typing anything there, like camera, will search and select the first component matching given name (as …

Castle Game Engine: Documentation improvements: Android, Indy, ExposeTransforms, Pascal notes

My presentation of engine mobile features at PascalCafe 2024 has inspired me to polish more our mobile features. There’s something cool coming soon (ups, did I just leak a link to early release only for the bravest testers? yes!). For today, let me announce a few significant documentation updates around our engine: Our Android documentation …

Castle Game Engine: Improvements to our client/server TCP communication

We’ve made a number of improvements to our unit and the associated examples in examples/network/tcp_connection. The allows to use a “classic” TCP/IP server/client architecture to communicate in Castle Game Engine applications. It relies on Indy — FPC developers will need to download it. The examples in examples in examples/network/tcp_connection show a simple client and server …