Libre Arts: CLever Audio Plugin API two years later Two and a half years ago, LWN posted my introduction to CLAP, a new MIT-licensed API for audio and MIDI plugin developers. The response to CLAP was mixed: some users and developers welcomed the new API, but some expressed skepticism. Let’s take a look … Continue Reading →
Libre Arts: Weekly recap — 29 October 2024 Week highlights: Dune 3D release, newly discovered projects for musicians and astrophotographers, an update on Scribus development. Astra Lite and Electra Stacking Astrophotographers who choose Linux don’t have a terrible lot of options. M… Continue Reading →
Castle Game Engine: Fixes and optimizations: Shadow Volumes Optimizations, Shadow Maps Refactor, Nintendo Switch updates, important fixes We’ve made a big optimization to processing of large worlds (which means: many in a viewport), that in particular benefits cases when you use shadow volumes. This changes how an important rendering code works. We now make 1 pass to collect all the shapes, and reuse results of this pass a few times — 2x … Continue reading ➤ Continue Reading →
Castle Game Engine: Video: Advanced Castle Game Engine: forms, 3D generation, shaders, customizing editor A recording from my presentation in 2023 is now available on YouTube. This talk is titled “Advanced Castle Game Engine: forms, 3D generation, shaders, customization” and I presented it at ITDevCon conference in Rome almost exactly 1 year ago. I go through important CGE features: You can put engine rendering on Delphi FMX form. You … Continue reading ➤ Continue Reading →
Libre Arts: Weekly recap — 22 October 2024 Week highlights: new releases of Inkscape, Friction, and Ardour, update on upcoming major releases from GIMP and FreeCAD. Disclaimer: yes, it’s been quite a while. I’m bringing back weekly recaps under different terms. Now they will show up for Patreon… Continue Reading →
jMonkeyEngine: jMonkeyEngine 3.7.0-stable A production-quality JMonkeyEngine 3.7.0 stable release with the following noteworthy changes relative to 3.6.1-stable: What’s Changed fixes issue #2277 (GltfLoader issues) by @JNightRide #2309 test and fix for issue #2282 (VerifyError while creati… Continue Reading →
Castle Game Engine: Demo game using Blender, Sketchfab, Quaternius models, TCastleMoveAttack. Early Preview of TCastleMoveAttack merged. Slides from conference last week Today’s news is a combo of new things 🙂 I am back from 1.5 weeks of conferencing (first in Germany then in Poland). I have fresh energy, new demo and slides for you to enjoy! First of all, I have merged to CGE master branch an initial design of TCastleMoveAttack component that allows to easily … Continue reading ➤ Continue Reading →
OpenGameArt.org’s Fall Game Jam 2024 “Festival” Jam starts on: October 14th 2024 at 12:21 PM [GMT] Submissions due by: November 14th 2024 at 1:21 PM [GMT] Continue Reading →
Castle Game Engine: Slides from my presentation in Köln (Cologne, Germany) today, spoilers about some new engine features I’ve done a presentation about our engine at FPC & Lazarus meeting today in Köln, and I think it went really well. I had more time than usual, so after an introduction to the engine, I could go in more depth about some recently added features, including: (with some cool improvements announced last here, demo … Continue reading ➤ Continue Reading →