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Castle Game Engine: January news: Ticoban, editor dragging, CastleGL based on dglOpenGL, tester improvements, Pascal custom RTTI attributes, more

Hi all! Our news have been quiet lately, let me fix this by a big list of recent developments 🙂 The list below is not really complete, we have some big thing (for Delphi people) already merged to CGE, but we’ll wait with announcing it until Delphi GetIt servers are fully back online. And we …