Submissions open for Godot 2023 showreel! Showcase your Godot creations in 2023! We’re inviting submissions of short videos featuring your published or in-progress Godot games or tools. Don’t miss this chance to be a part of it! Continue Reading →
raylib 5.0 released! 10th anniversary edition! It's been 7 months since latest raylib release and 10 years since raylib 1.0 was officially released… what an adventure! In the last 10 years raylib has improved a lot, new functions have been added… Continue Reading →
Release candidate: Godot 4.2 RC 1 With every critical bug identified and squashed, we are making our last turn and preparing to sprint to the finish line with Godot 4.2! Continue Reading →
Rust GameDev: This Month in Rust GameDev #49 – August 2023 Welcome to the 49th issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem… Continue Reading →
Dev snapshot: Godot 4.2 beta 6 We’re almost ready for a release candidate! This 6th beta fixes a number of regressions via some relatively core changes which will need thorough testing. Continue Reading →
Rust GameDev: Rust Gamedev Meetup 32 The 32nd Rust Gamedev Meetup took place on November 11th. You can watch the recording of the meetup here on YouTube. The meetup took place on the Rust Gamedev YouTube and Twitch. The meetups take place on the second Saturday of every month via the … Continue Reading →
Libre Arts: Is this radical redesign of GIMP possible now? Disclaimer: this post is an extended transcript of the video below. If you’ve been around long enough, you probably remember a project called Glimpse. Originally it was an attempt to create a fork of GIMP for the name change. Then that pro… Continue Reading →
Dev snapshot: Godot 4.2 beta 5 More critical fixes are coming your way on the road to Godot 4.2 stable, including smoother transition for 3D projects made in 4.1. Continue Reading →
Libre Arts: Weekly recap — 7 November 2023 Week highlights: new major releases of Audacity, BlenderBIM, SpectMorph, new features in GIMP. Edited transcript of the video goes below. GIMP Jacob Boerema added support for 16- and 32- bit per channel DDS files in GIMP, which should make quite… Continue Reading →
Castle Game Engine: Asynchronous downloading using TCastleDownload for Delphi Our component, that supports asynchronous downloading of resources, now rocks with Delphi too. It supports downloading from http and https (and other URL protocols supported by Castle Game Engine). You can test with Delphi e.g. these examples: examples / network / asynchronous_download examples / network / remote_logging Most features you expect are supported: Asynchronous operation … Continue reading ➤ Continue Reading →