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RSS feed aggregator for FOSS game development.

Castle Game Engine: Two cars – example game with placeholder graphics, to play and extend into your own

Since we had much talk on Monday about mobile development on our Discord, it is most suitable that I’m publishing today a toy we’ve made with my daughter this weekend in our Castle Game Engine 🙂 It’s a simple game we’ve designed for (and tested on) an Android tablet, but it is really a cross-platform …

Castle Game Engine: Two new articles to learn Castle Game Engine and a fun toy to play: “Bad way to play chess”, aka “3D physics fun”

I’m proud to publicly show two articles I recently wrote to teach Castle Game Engine! They assume zero initial knowledge and they show the most important pieces of our engine. As such, I highly recommend reading these articles, whether you’re a newcomer or an experienced developer familiar with the engine. Read them here: Part 1: …

libGDX Jam December 2023

With our 27th collaboration, the libGDX Jam continues the time-honoured tradition of making awesome games using the best framework out there. We encourage camaraderie, teamwork, and good sportsmanship with a side of well-intentioned buffoonery. The general jam rules can as always be found here. To participate take a look at the official itch.io page of the jam. The humorous jam trailer can be found on YouTube.

Castle Game Engine: Font improvements: default font includes international characters, less embedded font data by default, fixes for font rendering on ancient machines

Our usually-weekly news announcements have been quieter in November, I know. I blame it on me being somewhat exhausted from a ton of work and talking about the engine recently. But let’s get back on track, let me do some noise in the upcoming days about all things we did / are doing 🙂 Let’s …