Castle Game Engine: Slides and examples from 2 ITDevCon presentations about Castle Game Engine, more notes about recent developments I’m back from Rome, where I made 2 presentations about Castle Game Engine. I think the slides from both talks may be quite useful to everyone: 1st talk, “Creating 3D games and applications using Castle Game Engine” is a great introduction to using our engine. It describes using editor and basic CGE API, e.g. to … Continue reading ➤ Continue Reading →
Dev snapshot: Godot 4.2 beta 4 We continue iterating quickly on beta snapshots for Godot 4.2 to ensure that we can solve regressions before the stable release. Continue Reading →
Libre Arts: Weekly recap — 30 October 2023 Week highlights: new features coming to GIMP and Krita, Scribus is getting a facelift with Indigo UI, FreeCAD is undergoing a sketching workflow revamp, Ardour is getting Launchpad X support. As an experiment, I made a video version of the recap. I’m g… Continue Reading →
Release candidate: Godot 4.1.3 RC 1 Another batch of fixes and stability improvements for Godot 4.1 users is ready to be tested. Of note, this release addresses a number of rendering and GUI issues, and improves class documentation. Continue Reading →
Fyrox Game Engine 0.32 Fyrox 0.32 includes lots of editor improvements, graphics improvements, quality-of-life improvements, documentation and book improvements, overall usability improvements, bug fixes and more. Continue Reading →
Dev snapshot: Godot 4.2 beta 3 We continue iterating quickly on beta snapshots for Godot 4.2 to ensure that we can solve regressions before the stable release. Continue Reading →
State of particles and future updates An update on the current state of the particle system in Godot, and some hints about what the future holds! Continue Reading →
Libre Arts: Weekly-ish recap — 22 October 2023 Week highlights: new releases of LightZone, OSPRay, and Ardour, exciting changes coming to Krita. Inkscape A huge amount of changes lately come from Daniel Boles and Tavmjong Bah, both working on the GTK4 port of the program. Meanwhile the rest of the … Continue Reading →
Dev snapshot: Godot 4.2 beta 2 After last week’s 4.2 beta 1 release, we introduced fixes for a number of bugs reported by the community, which are now ready to test in beta 2. Continue Reading →