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Castle Game Engine: International Pascal Congress – my presentation slides, various (positive) thoughts about Pascal (both FPC and Delphi) bright future, and why you should use Pascal

The International Pascal Congress has finished and I’m packing home. This was intensive and very positive experience. My stuff: I had a workshop about Castle Game Engine (4 days, 1 hour per day) and a talk about graphics and game engines in Pascal. I got a lot of positive feedback about both the talk and …

Castle Game Engine: Big renderer improvements: Correct and automatic blending sorting, more powerful batching (now cross-scene), easier and more reliable occlusion culling and occlusion sorting

It’s a pleasure to finally close a big TODO from our roadmap. This refactor took 122 commits, and it reworks a core rendering code in the engine. This was hard to do but also was a lot of fun — I used this opportunity to do a lot of code simplifications. These simplifications also translate …