Godot at BIG Festival 2023 Godot will have a booth and a talk at BIG Festival 2023, which takes place in São Paulo, Brazil from June 28th to July 2nd Continue Reading →
Dev snapshot: Godot 4.1 beta 2 Continuing on our planned schedule for Godot 4.1, we’re advancing through the beta phase and getting ready for a stable release in early July. Continue Reading →
Open Game Art’s Game Jam Summer 2023 Come one, come all! Another sensational OGA Game Jam begins June 1. https://itch.io/jam/opengamearts-summer-game-jam-2023 Continue Reading →
Castle Game Engine: Import models from Sketchfab using Castle Game Engine editor You can now easily search and import models from Sketchfab inside Castle Game Engine editor! This feature was fun to make and I’m sure it will be fun to use too 🙂 How to use Open any project. Use the menu item “Data -> Import from Sketchfab…”. Search for any query, like cat, tree… Your … Continue reading ➤ Continue Reading →
Dev snapshot: Godot 4.1 beta 1 Switching gears into the bug-fixing mode, here’s the first beta of Godot 4.1, and a great opportunity to try the new version of the engine ahead of the official release. Continue Reading →
libGDX Jam June 2023 With our 25th collaboration, the libGDX Jam continues the time-honoured tradition of making awesome games using the best framework out there. We encourage camaraderie, teamwork, and good sportsmanship with a side of well-intentioned buffoonery. The general jam rules can as always be found here. To participate take a look at the official itch.io page of the jam. The jam trailer can be found on YouTube. Continue Reading →
Fyrox Game Engine 0.30 Fyrox 0.30 is a huge release, mostly focused on animation, editor, audio, quality-of-life improvements. Continue Reading →
Castle Game Engine: Images in UI: Regions (subset of image) and visual editing of both region and 9-slices With big thanks to Freedomax PR, our images in user interface are now much more powerful: Every image has a region which defines a subset of the image to render. This allows to use a big atlas image to define a whole user interface like in this example UI on OpenGameArt and for each component … Continue reading ➤ Continue Reading →
Rust GameDev: This Month in Rust GameDev #45 – April 2023 Welcome to the 45th issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem… Continue Reading →
Libre Arts: Weekly recap — 28 May 2023 Once again, a very short recap. Week highlights: Blender Studio announces their next open movie project, Intel Open Image Denoise 2.0 is out with major improvements, Krita and Ardour are getting new features. GIMP When I posted last week t… Continue Reading →