Castle Game Engine: Font improvements: default font includes international characters, less embedded font data by default, fixes for font rendering on ancient machines Our usually-weekly news announcements have been quieter in November, I know. I blame it on me being somewhat exhausted from a ton of work and talking about the engine recently. But let’s get back on track, let me do some noise in the upcoming days about all things we did / are doing 🙂 Let’s … Continue reading ➤ Continue Reading →
Godot 4.2 arrives in style! Godot 4.2 brings more rendering features and better platform support, it’s also faster, easier to use, and more reliable! Continue Reading →
Winter 2023 Art Challenge – Rhythm (Rhythm Action) Welcome to the winter 2023 art challenge. Rhythm (Rhythm Action) is this seasons genre. The challenge and voting starts 1st December 2023. Suubmission period ends 1st January 2024. The votes will be tallied, announcing the winner on 8th January 2024. S… Continue Reading →
Libre Arts: New in GIMP: paint tools can autoexpand layers now Automatically expanding layers is a new feature coming in the next development release of GIMP. Let’s see how it works, where it excels and where it needs further improvement. Expanding the layers Let’s say we have a 4K image with a smaller… Continue Reading →
Status Report #9: New Particle Editor There are some big changes happening with the Particle Editor! Continue Reading →
Release candidate: Godot 4.2 RC 2 The first release candidate brought another crop of regression reports, which we’ve now fixed! Continue Reading →
Libre Arts: GIMP 3.0 finally has a release schedule Jehan Pages who is the lead developer and maintainer of GIMP made an announcement on Patreon yesterday. GIMP 3.0 is tentatively scheduled for release in May 2024. The plan is to announce the release at the next Libre Graphics Meeting conference in Fran… Continue Reading →
Submissions open for Godot 2023 showreel! Showcase your Godot creations in 2023! We’re inviting submissions of short videos featuring your published or in-progress Godot games or tools. Don’t miss this chance to be a part of it! Continue Reading →
raylib 5.0 released! 10th anniversary edition! It's been 7 months since latest raylib release and 10 years since raylib 1.0 was officially released… what an adventure! In the last 10 years raylib has improved a lot, new functions have been added… Continue Reading →
Release candidate: Godot 4.2 RC 1 With every critical bug identified and squashed, we are making our last turn and preparing to sprint to the finish line with Godot 4.2! Continue Reading →