Castle Game Engine: Import models from Sketchfab using Castle Game Engine editor You can now easily search and import models from Sketchfab inside Castle Game Engine editor! This feature was fun to make and I’m sure it will be fun to use too 🙂 How to use Open any project. Use the menu item “Data -> Import from Sketchfab…”. Search for any query, like cat, tree… Your … Continue reading ➤ Continue Reading →
Dev snapshot: Godot 4.1 beta 1 Switching gears into the bug-fixing mode, here’s the first beta of Godot 4.1, and a great opportunity to try the new version of the engine ahead of the official release. Continue Reading →
libGDX Jam June 2023 With our 25th collaboration, the libGDX Jam continues the time-honoured tradition of making awesome games using the best framework out there. We encourage camaraderie, teamwork, and good sportsmanship with a side of well-intentioned buffoonery. The general jam rules can as always be found here. To participate take a look at the official itch.io page of the jam. The jam trailer can be found on YouTube. Continue Reading →
Fyrox Game Engine 0.30 Fyrox 0.30 is a huge release, mostly focused on animation, editor, audio, quality-of-life improvements. Continue Reading →
Castle Game Engine: Images in UI: Regions (subset of image) and visual editing of both region and 9-slices With big thanks to Freedomax PR, our images in user interface are now much more powerful: Every image has a region which defines a subset of the image to render. This allows to use a big atlas image to define a whole user interface like in this example UI on OpenGameArt and for each component … Continue reading ➤ Continue Reading →
Rust GameDev: This Month in Rust GameDev #45 – April 2023 Welcome to the 45th issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem… Continue Reading →
Libre Arts: Weekly recap — 28 May 2023 Once again, a very short recap. Week highlights: Blender Studio announces their next open movie project, Intel Open Image Denoise 2.0 is out with major improvements, Krita and Ardour are getting new features. GIMP When I posted last week t… Continue Reading →
Castle Game Engine: Using Sketchfab API to search and download glTF (to be integrated in Castle Game Engine) This was super-fun and super-quick to develop (thanks to GitHub Copilot) 🙂 I present a sample application that searches Sketchfab and downloads glTF model matching given query string. For extra effect, it even opens the model with view3dscene if it is present on $PATH. By default it looks for cthutlhu and happily downloads the first … Continue reading ➤ Continue Reading →
Dev snapshot: Godot 3.6 beta 2 Another beta build for Godot 3.6, implementing important bug fixes and some new features for existing games in production. Continue Reading →
Castle Game Engine: Tiled maps: examples updated (see the new “strategy game demo”), API and docs improvements (how to determine tile picked by mouse, and more) Example examples/tiled/strategy_game_demo was upgraded to use our new TCastleTiledMap component. This is a complete turn-based strategy game using our Tiled integration! As part of this, the game now features map panning and zooming “for free” thanks to the usage of in the viewport. It’s nice to see our approach (“map in viewport is more flexible”) … Continue reading ➤ Continue Reading →