Dev snapshot: Godot 4.1 dev 2 We’re well into the development phase for Godot 4.1, with a little less than a month left before we move to beta. So here’s a second dev snapshot to test recent changes! Continue Reading →
Libre Arts: Weekly recap — 7 May 2023 Week highlights: Google Summer of Code 2023 project announced, new releases of DreamWorks MoonRay, BlenderBIM, dav1d, new features in FreeCAD and Ardour. GSoC 2023 projects Google announced Summer of Code 2023 projects this week. Just to n… Continue Reading →
Castle Game Engine: Use Delphinus to install Castle Game Engine in Delphi, also simplified Delphi packages We have a new comfortable way to install Castle Game Engine packages and paths in the Delphi IDE: use Delphinus! Delphinus is an open-source package manager for Delphi. You can point it to an existing CGE installation using “Install from folder” from Delphinus GUI, and in turn it will Install CGE design-time package that provides … Continue reading ➤ Continue Reading →
Libre Arts: GSoC 2023 projects have been announced Google Summer of Code 2023 projects have just been announced, so I thought I’d do a quick overview of what’s coming. This year, some things are totally expected, but there are also some very nice surprises. Let’s get on with this. GIMP Las… Continue Reading →
Castle Game Engine: Big rendering refactor: fully modern OpenGL support (3.3 core profile), mobile OpenGLES more functional (3D textures, occlusion query, more OpenGLES 3 features), ancient OpenGL better (reliable fallback to even 1.1 rendering in VMs), modernized GLSL code We have made a few significant refactors of our low-level OpenGL(ES) code, to support better both modern GPUs, ancient GPUs and mobile GPUs. Everybody wins! 🙂 Modern GPUs We have now much better support of new OpenGL features. If we have shaders, we know we have shaders from “core”, and we initialize them with the … Continue reading ➤ Continue Reading →
Libre Arts: Weekly recap — 30 April 2023 Week highlights: new releases of Kdenlive, Ardour, Audacity, Brickworks, Dragonfly Reverb, new features in GIMP, Krita, FreeCAD, Mayo. GIMP GIMP is still getting small improvements despite the shift of the focus towards stabilizing for v3…. Continue Reading →
Rust GameDev: This Month in Rust GameDev #44 – March 2023 Welcome to the 44th issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem… Continue Reading →
Castle Game Engine: Visual Studio Code and LSP server improvements A big personal news from me is that I switched from using Emacs for almost-everything-I-do-on-computer to VS Code about a month ago. There have been a few reasons (yes, including this). I was exploring VS Code already, finally decided to see what happens if I try to use it for everything and now I’m happy … Continue reading ➤ Continue Reading →
Release candidate: Godot 4.0.3 RC 1 More improvements come to the stable version of Godot 4 with the 4.0.3 patch release. Here’s the first release candidate to test the changes before they go live. Continue Reading →
Libre Arts: Audacity 3.3.0 released The release notes for Audacity 3.3.0 say it’s “focused on under-the-hood changes”. It’s true, but there are some very useful and long-anticipated new features too. Number one feature, in my opinion, is the newly added musical ti… Continue Reading →