Dev snapshot: Godot 4.0 beta 8 Godot 4.0 has been in beta for over two months, and the overall feature completeness, stability and usability have improved a lot during that time. We initially had beta snapshots every other week, and now we’ve decided to accelerate the cadence to re… Continue Reading →
Castle Game Engine: Physics merge (pull request with 552 commits)! See you this Saturday on our open meeting! After lots of work from Andrzej Kilijański and myself (started back in February this year), the big new physics features have landed! They are merged to the master branch of our Castle Game Engine now. A full news announcement will be released once I’ll get some sleep :), short version: new components to setup rigid … Continue reading ➤ Continue Reading →
Libre Arts: Weekly-ish recap — 7 December 2022 Week highlights: new releases of RawTherapee, Zrythm, VCV Rack, Cardinal, a release candidate of MuseScore 4.0, and more. Krita updates Most recently, a lot of activity in the project has been revolving around two tracks: The team is port… Continue Reading →
libGDX Jam December 2022 With our 23rd collaboration, the libGDX Jam continues the time-honoured tradition of making awesome games using the best framework out there. We encourage camaraderie, teamwork, and good sportsmanship with a side of well-intentioned buffoonery. The general jam rules can as always be found here. To participate take a look at the official itch.io page of the jam. The jam trailer can be found on YouTube. Continue Reading →
Castle Game Engine: Fixes to 3rd-person navigation, UI outline and groups, LSP range check error Fixes to third person navigation component and example: Fixed the design-time behavior — the existence of should not affect behavior of camera at design-time. secured in case it is zero, previously it got us into weird transformation bug. behavior on fixed Accidental playing of walking animation (even if you don’t hold “W” key) fixed. Fixes … Continue reading ➤ Continue Reading →
Dev snapshot: Godot 4.0 beta 7 Godot 4.0 has been in beta for over two months, and the overall feature completeness, stability and usability have improved a lot during that time. We’ve had beta snapshots every other week, and now we’ve decided to accelerate the cadence to release a … Continue Reading →
Dev snapshot: Godot 4.0 beta 7 Another weekly beta snapshot on the road to Godot 4.0! Includes Android GLES3 support, Z index and Y sort are now available in Controls, and both C# and GDScript got a ton of fixes. Continue Reading →
Dev snapshot: Godot 4.0 beta 7 Godot 4.0 has been in beta for over two months, and the overall feature completeness, stability and usability have improved a lot during that time. We’ve had beta snapshots every other week, and now we’ve decided to accelerate the cadence to release a… Continue Reading →
Libre Arts: Weekly-ish recap — 30 November 2022 GIMP 2.99.14 This is an almost too good of a release this close to v3.0: floating selections out, outlined text in, Align tool rewrite, pasting multiple layers as a single one, and more. I published a review of the most important changes t… Continue Reading →
Release Management: 4.0 and beyond TL;DR: We are getting closer than ever to releasing Godot 4.0. After years of development and countless hours spent by our contributors, we believe it’s finally ready for production use. But no matter the amount of time dedicated to testing and profili… Continue Reading →