Status of the OpenGL 3 renderer Godot 4.0 will ship with an OpenGL-based renderer designed for older and low-end devices, but it won’t be totally feature-complete at the time 4.0 is released. Continue Reading →
Status of the OpenGL 3 renderer Last year we announced that we were planning on creating an OpenGL-based renderer to complement the current Vulkan-based renderers. At that time we thought that we wouldn’t have it ready until 4.1, however, now we are now confident that we will be ship… Continue Reading →
Status of the OpenGL 3 renderer Last year we announced that we were planning on creating an OpenGL-based renderer to complement the current Vulkan-based renderers. At that time, we thought that we wouldn’t have it ready until 4.1. However, we are now confident that we will be shippin… Continue Reading →
Panda3D: SDK 1.10.13 Release ‘Tis the season for another Panda3D release! This is quite an important release that comes with a bunch of important stability improvements and bug fixes, but also introduces a bunch of interesting features that I am excited to tell you… Continue Reading →
Libre Arts: Hugin 2022 New annual release of Hugin, free/libre panorama maker, has arrived with UX improvements. It’s been a long time since Hugin has seen active development. However, the few people still working on this project do make regular releases with useful ch… Continue Reading →
Dev snapshot: Godot 4.0 beta 9 Another weekly beta snapshot for Godot 4.0! Notable changes: String/StringName unification, out of order member resolution in GDScript, OpenGL 3 renderer selectable in the Project Manager, and with improved performance and compatibility on lower end de… Continue Reading →
Dev snapshot: Godot 4.0 beta 9 Godot 4.0 has been in beta for over three months, and the overall feature completeness, stability and usability have improved a lot during that time. We continue to release a new snapshot every week to get fast feedback on our bugfixes, and potential r… Continue Reading →
Dev snapshot: Godot 4.0 beta 9 Godot 4.0 has been in beta for over three months, and the overall feature completeness, stability and usability have improved a lot during that time. We continue to release a new snapshot every week to get fast feedback on our bugfixes, and potential … Continue Reading →
Rust GameDev: This Month in Rust GameDev #40 – November 2022 Welcome to the 40th issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem… Continue Reading →
Libre Arts: Weekly recap — 18 December 2022 This has been a really busy week for everybody. Highlights: new releases of Krita, LibreCAD, Kdenlive, MuseScore, Ardour, Rosegarden, and more. GIMP and JPEG-XL The importing and exporting of 8/16-bit per channel CMYK/A JPEG-XL files has f… Continue Reading →