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Castle Game Engine: Visual Studio Code integration, intelligent code completion with our LSP server, also for Emacs, NeoVim and other text editors

If you use Visual Studio Code, we have a new manual page for you and an LSP server distributed and tested with Castle Game Engine that provides a perfect Pascal code completion. Most important link Read everything here: Visual Studio Code with Castle Game Engine. What is an “LSP server” LSP (Language Server Protocol) is …

Castle Game Engine: TCastleTransform.RenderLayer to render stuff in front, TCastleScene.PreciseColisions, upcoming plans

So I have now around 5 things in parallel in progress 🙂 Review and merging of new physics (components for colliders, rigid body, joints) with Andrzej Kilijański. It takes a while, but it’s also a large change, and I want to iron out various API details. Working on big upgrade to FPS game graphics with …