Dev snapshot: Godot 4.0 beta 9 Another weekly beta snapshot for Godot 4.0! Notable changes: String/StringName unification, out of order member resolution in GDScript, OpenGL 3 renderer selectable in the Project Manager, and with improved performance and compatibility on lower end de… Continue Reading →
Dev snapshot: Godot 4.0 beta 9 Godot 4.0 has been in beta for over three months, and the overall feature completeness, stability and usability have improved a lot during that time. We continue to release a new snapshot every week to get fast feedback on our bugfixes, and potential r… Continue Reading →
Dev snapshot: Godot 4.0 beta 9 Godot 4.0 has been in beta for over three months, and the overall feature completeness, stability and usability have improved a lot during that time. We continue to release a new snapshot every week to get fast feedback on our bugfixes, and potential … Continue Reading →
Rust GameDev: This Month in Rust GameDev #40 – November 2022 Welcome to the 40th issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem… Continue Reading →
Libre Arts: Weekly recap — 18 December 2022 This has been a really busy week for everybody. Highlights: new releases of Krita, LibreCAD, Kdenlive, MuseScore, Ardour, Rosegarden, and more. GIMP and JPEG-XL The importing and exporting of 8/16-bit per channel CMYK/A JPEG-XL files has f… Continue Reading →
Castle Game Engine: My mind is blown. I can use AI to generate Castle Game Engine code to integrate it with PhysX. I can use AI to generate HTML documentation from comments in Pascal code. My mind is completely blown by the capabilities of OpenAI chat bot ChatGPT. It can tell jokes, invent stories and protagonists, write documents with game pitches, play an RPG game with you, pretend to be a virtual machine with an access to an Internet in a weird alternate universe (I checked, it works, you can … Continue reading ➤ Continue Reading →
Castle Game Engine: Gamejam game using Blender and Castle Game Engine – “Lynch” We held a gamejam in our Cat-Astrophe Games studio this Friday and I decided to make a short “walking simulator” game to refresh my Blender skills and of course test that the result works in Castle Game Engine! The resulting game is on https://github.com/michaliskambi/lynch . It’s very much unfinished, I overestimated what I can do … Continue reading ➤ Continue Reading →
Release candidate: Godot 3.5.2 RC 1 All contributors are incredibly busy working on Godot 4.0, which is having weekly beta releases (currently beta 8, beta 9 likely tomorrow). Some of us are also doing significant work to prepare a first beta release of Godot 3.6, which will likely the l… Continue Reading →
Release candidate: Godot 3.5.2 RC 1 While all contributors are busy finalizing Godot 4.0 for a stable release in the near future, we’re still updating the current stable 3.5 branch with relevant bugfixes. This is the first Release Candidate for an upcoming 3.5.2 maintenance release. Continue Reading →
Release candidate: Godot 3.5.2 RC 1 All contributors are incredibly busy working on Godot 4.0, which is having weekly beta releases (currently beta 8, beta 9 likely tomorrow). Some of us are also doing significant work to prepare a first beta release of Godot 3.6, which will likely the l… Continue Reading →