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RSS feed aggregator for FOSS game development.

Castle Game Engine: How to use GitHub Actions with your CGE project to get automatic builds

We’ve made it so easy to use GitHub Actions to get automatic builds for your projects, done by GitHub, after every commit. You have to try this 🙂 Download this file: build.yml and place it at .github/workflows/build.yml path in your project. That is, create a subdirectory .github, then subdirectory workflows, then put the build.yml file …

Castle Game Engine: view3dscene now available also for macOS and Raspberry Pi

You can now download view3dscene builds for macOS (Intel-based macs) and Raspberry Pi. These new platforms are an addition to the existing Linux and Windows builds, that of course remain available too. view3dscene is a viewer for all 3D and 2D model formats supported by Castle Game Engine, in particular glTF, X3D, VRML, Spine JSON, …

Castle Game Engine: Summary of 2nd Open Meeting for CGE Users and Developers, and announcing the 3rd meeting – September 17th

Thank you all for joining on today’s 2nd open meeting! I am immediately announcing our next meeting, on September 17th. Click here to register on Discord, add it to your calendar etc. Summary of today’s meeting: Summary of new/upcoming features: I talked about new camera/navigation features. On new-cameras branch, very very close to being finished …