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Castle Game Engine: glTF improvements (normal scale, camera fix), mixing glTF with X3D using IMPORT / EXPORT

In both glTF and X3D we implement now a feature to “emphasize / deemphasize normal map”. In glTF this is in material.normalTextureInfo.scale, in X3D this is in normalScale parameter of Material or PhysicalMaterial. The intuitive meaning of it is: value = 1 is the default, regular bump mapping behavior. values < 1 make normal map …

Castle Game Engine: Background (skybox, sky/ground color gradients) in Castle Game Engine – presentation video on YouTube and Vimeo

Enjoy a new video that demonstrates how to set up background (skybox etc.) in CGE editor: Also, I uploaded our last 2 movies to the Castle Game Engine page on Vimeo. Should we use both YouTube and Vimeo? I will let you decide using the likes and comments 🙂 Here’s the embedded version of the …

Castle Game Engine: Design lights using Castle Game Engine: new light components and related features, with video!

We’re proud to announce a big new feature in Castle Game Engine: new light components that allow to easily manipulate lights (from the editor and from Pascal code) and a number of related improvements. I’ve made a video presentation that describes everything, enjoy! And read below the movie for more information. New features details: New …