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Castle Game Engine: New TCastleTransformReference class, to efficiently reference another TCastleTransform within the same viewport

I implemented to reference another within the same viewport. This is an efficient way to use the same multiple times, which is great for memory and speed. Consider using this when you need a lot of copies of something, e.g. lots of trees or grass patches. All the instances share the same state with the …

Castle Game Engine: Big documentation update – new manual, with tutorial, about using viewports and scenes (from editor and from code)

Our documentation about viewports and scenes (one of the most important concepts in Castle Game Engine) got a big update! I wrote new pages documenting how to use the editor to setup 3D and 2D worlds, and how to use Pascal API with latest features and best practices. This is a “must read” for everyone …