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Castle Game Engine: Many documentation upgrades, using AsciiDoctor as our primary way to write documentation, Michalis thoughts and plans about our documentation

Documentation upgrades done lately Lots of documentation (in particular from wiki) was reworked, simplified, updated, consolidated with other pages… See in particular: Build Tool CastleEngineManifest.xml – Syntax and Examples Android Services (each particular service now has a dedicated documentation page) iOS Services (each particular service now has a dedicated documentation page) glTF Sprite sheets Coding …

Castle Game Engine: New release of glplotter: use latest CGE, draw using Draw2DPrimitive, allow to switch light/dark mode

I have just released a new version of glplotter, a small utility implemented using Castle Game Engine to draw graphs. Graphs can be defined using an intuitive mathematical expression syntax (thanks to Castle Script). Multiple graphs are visible at the same time, and you can inspect the function graphs by moving, zooming, toggling various grids …

Castle Game Engine: TCastleWindow.SceneManager: removal of a deprecated property soon

As we extend the engine, we sometimes have to deprecate some old features, that were not very useful, and sometimes prevented the engine API from being flexible and easy to understand. One of these things was TCastleSceneManager class (renamed to TCastleViewport since 2 years), with its single “central” instance in TCastleWindow.SceneManager or TCastleControl.SceneManager. In a …