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Castle Game Engine: Big merge: Delphi compatibility, integration with Vampyre Imaging Library, many new/upgraded examples, inspector improvements, more

I have just merged a giant pull request to CGE with 334 commits! This is a big work from Andrzej Kilijański and me (Michalis Kamburelis) from the last 3.5 months, and it includes: Delphi compatibility! See PR 350 for details what works with Delphi — in short, almost everything 🙂 The supported compilers page was …

Castle Game Engine: Inspect your game hierarchy and logs at runtime — just press F12

I’m happy to announce a feature that may forever change how you use Castle Game Engine! Simply recompile your game with the latest engine version, press F12 and behold… a powerful tool to see your log and hierarchy of objects in the game. Watch a presentation: Yes, this looks effectively like a (very minimalistic) editor-at-runtime. …