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Castle Game Engine: Various engine improvements – editing collections in editor, Tiled fix for multiple tilesets, API simplifications

Thanks to Trung Le (Kagamma), you can now use collection editors in Castle Game Engine Editor just like in Lazarus. This allows to visually edit e.g. particle effect anchors in cge-3d-particle-emitter or a TDbf.FieldDefs from castle-db-aware-controls. Thanks to Matthias (Free Pascal meets SDL), we have an important Tiled bug fixed — in case you used …

Castle Game Engine: Presentation about Castle Game Engine from DelphiCon 2021

Our presentation about Castle Game Engine from DelphiCon this week is now available to watch on YouTube! I highly advise watching this to every CGE developer — regardless of your favorite Pascal compiler/IDE. I describe the engine features, and go into a very practical session where I modify one of our templates, showing a number …

Castle Game Engine: Big Delphi port progress, beta download, watch my presentation at DelphiCon today!

All Delphi users: Enjoy now easy link to download Castle Game Engine with Delphi support (beta version) on our main page! And be sure to watch our presentation at DelphiCon 2021 today! The development of Delphi port is now happening within PR #350. We have almost everything in CGE working now smoothly in Delphi! Works: …