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RSS feed aggregator for FOSS game development.

Castle Game Engine: Water effect ready to use in 2D games, like a platformer demo

Project cge-2d-water-effect by Trung Le (Kagamma) shows how to do a beautiful water for 2D games. The water is represented as a volume that you can easily move and scale around. It supports reflection and refraction. Under the movies, we list detailed usage instructions, so read on 🙂 Technically, it is expressed as an X3D …

Castle Game Engine: Updates to the particle system (cge-3d-particle-emitter), including editing integrated right inside CGE editor, also improvements to building editor with custom components

The particle system cge-3d-particle-emitter, developed by Trung Le (Kagamma), has a big update. Now it is possible to edit the particle effects right inside the CGE editor (using CGE editor capabilities to register and edit any component). Under the movie, we list detailed usage instructions, so read on 🙂 Try it out: Download the latest …

Castle Game Engine: Tenjin service for Android and iOS (also a good example how to roll your own service), improved FMOD service by CastleEngineService.xml

You can now easily integrate your mobile applications with Tenjin, an analytics service with emphasis on install attribution (“from where did users install this application”). The idea is to have more knowledge about your organic and paid (from marketing campaigns) installations, to better make decisions how to promote your application. New tenjin service can be …