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Castle Game Engine: Important fixes, small website and engine improvements

Important fixes: Editor on Windows: Fixed a random crash when doing F9 on Windows. Fixed physics crash on i386 (32-bit CPUs) Editor UI fix: Alt+tab and back no longer clears selection, no longer resets the preview in bottom-right corner. Fixed castle-engine package-source – it was accidentally by default creating a zip file, but with tar.gz …

Castle Game Engine: Improvements to cross-platform building: choose platform in editor, optionally allow case-insensitive URLs on case-sensitive filesystems, run Windows builds through WINE on Unix

You can now choose the platform (Windows, Linux, Android, iOS…) to build and run from the editor. This platform is then used by compile, run, package, install build tool commands. This means that, if you have cross-compilers set up (hint: use fpcupdeluxe) then you can now easily build for various platforms, right from the GUI …

Castle Game Engine: Android and iOS improvements, Docker and releases upgrade to FPC 3.2.2

A few loosely connected improvements for building and mobile devices: Android: Fixed building on Android when the project folder contained spaces. We no longer use ndk-build that cannot cope with that. Fixed (well, workarounded) crashes on Snapdragon (Adreno) Android devices when using parallax bump mapping. Updated Android prerequisites documentation. Using latest Android SDK with latest …