Wesnoth: Wesnoth 1.19.16 The newest release of the new development series, Wesnoth 1.19.16, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The s… Continue Reading →
Unciv: 4.18.2 4.18.2 Can no longer repair improvements in neutral territory (exploit) Fixed crash on declare war with triggers By RobLoach: BNW: Fix logic around Cultural Victories Add if no Civ has adopted [policy/belief] Conditional By unciv-loof: Fix multiplay… Continue Reading →
SuperTuxKart Evolution Roadmap Along with the announcement of SuperTuxKart Evolution, we promised that we would release a roadmap for the project. Here it is, with our team walking a thin line between the urge to share good news and the need to not over-promise. There is a reaso… Continue Reading →
Thrive: Progress Update 9/20/2025 Some important progress has been made, though this week’s dev build isn’t as feature-rich as prior weeks. Perhaps most immediately noticeable to gameplay – species you target for endosymbiosis are now much less likely to go extinct, making the unique unlock mechanic much more viable. Some work on the graphics side of things, including impr… Read More → Continue Reading →
Fheroes2: version 1.1.11 Allow to customize and ban spells for the Mage Guild in the Editor Allow to select monsters for Random Monster objects in the Editor Fix multiple rendering and logical issues in the Editor Fix several logical problems with objects on the Adventure Map… Continue Reading →
Unciv: 4.18.1 4.18.1 By RobLoach: Add Global Uniques to the Civilopedia Add Adopt [policy/belief] Unique Add diplomacy status to civFilter New Screen ‘start game’ button alignment – By SidedYapper Continue Reading →
Thrive: Progress Update 9/13/2025 A solid week for the development team has passed! First, some progress on performance improvements, including a tweak to the cache system which should hopefully minimize the stuttering issues which would plague some players after they spawn. Additional progress has been made on the ECS switch, with our lead programmer reporting a relativel… Read More → Continue Reading →
Vega Strike 2024 Community Survey Results Vega Strike Community Survey – 2024 Survey Results Continue Reading →
Unciv: 4.18.0 4.18.0 CPU performance improvements Fixed rare crash when closing map editor Roads are not shown on non-visible tiles Limit tile information shown when spying on cities WLTK resource demand changes every ~20 turns Add cityAirUnitCapacity ModConstant – … Continue Reading →
1.5-rc2 released, new Forum, and more ! The SuperTuxKart team is glad to announce that the resources we feared might be lost have now been successfully transferred. This means in particular a continuity of online services for STK players and access for the team to important tools of outreac… Continue Reading →