Illarion: Update September 2025 Hello Illarionites!It's time for another update to the game! Below you will find a list of the changes as usual:Larger Changes Two new runes have been added to the arcane magic system, with accompanying puzzles added to the map for learning them. … Continue Reading →
Wesnoth: Wesnoth 1.19.16 The newest release of the new development series, Wesnoth 1.19.16, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The s… Continue Reading →
Unciv: 4.18.2 4.18.2 Can no longer repair improvements in neutral territory (exploit) Fixed crash on declare war with triggers By RobLoach: BNW: Fix logic around Cultural Victories Add if no Civ has adopted [policy/belief] Conditional By unciv-loof: Fix multiplay… Continue Reading →
SuperTuxKart Evolution Roadmap Along with the announcement of SuperTuxKart Evolution, we promised that we would release a roadmap for the project. Here it is, with our team walking a thin line between the urge to share good news and the need to not over-promise. There is a reaso… Continue Reading →
ZeroK: Zero-K v1.13.9.5 – Hotfixes and Jump Stun This update has tweaks and fixes for the update from two weeks ago. Detriment now responds to status effects while winding up its jump, and being transported cancels the jump entirely. Racketeer is also better at keeping large units disabled.TweaksStat… Continue Reading →
Thrive: Progress Update 9/20/2025 Some important progress has been made, though this week’s dev build isn’t as feature-rich as prior weeks. Perhaps most immediately noticeable to gameplay – species you target for endosymbiosis are now much less likely to go extinct, making the unique unlock mechanic much more viable. Some work on the graphics side of things, including impr… Read More → Continue Reading →
Fheroes2: version 1.1.11 Allow to customize and ban spells for the Mage Guild in the Editor Allow to select monsters for Random Monster objects in the Editor Fix multiple rendering and logical issues in the Editor Fix several logical problems with objects on the Adventure Map… Continue Reading →
ZeroK: Cold Take #32 – Stun and Lightning Stuns add a whole dimension of strategy by letting players disable units without killing them. But leaving units alive creates a host of unit AI issues that needed to be solved.Read it here: https://store.steampowered.com/news/app/334920/view/526480042… Continue Reading →
Unciv: 4.18.1 4.18.1 By RobLoach: Add Global Uniques to the Civilopedia Add Adopt [policy/belief] Unique Add diplomacy status to civFilter New Screen ‘start game’ button alignment – By SidedYapper Continue Reading →
Thrive: Progress Update 9/13/2025 A solid week for the development team has passed! First, some progress on performance improvements, including a tweak to the cache system which should hopefully minimize the stuttering issues which would plague some players after they spawn. Additional progress has been made on the ECS switch, with our lead programmer reporting a relativel… Read More → Continue Reading →