Unciv: 4.18.4 4.18.4 Unique validation: Find possible misspellings for incorrect modifier parameters Better ‘acceptable modifier for’ validation By touhidurrr: Ignore temporary errors when fetching mods list Memory perf improvements – By Ambeco (new contributor!… Continue Reading →
ZeroK: Cold Take #33 – Give It Slow Slow rounds out the roster of status effects as it lets you weaken units without fully disabling them. It is a Zero-K original and was given to many units, both new and old.Read it here: https://store.steampowered.com/news/app/334920/view/5163480301982… Continue Reading →
Luanti 5.14.0 released! Introduction 55 Pull Requests merged 53 Issues resolved 132 Commits Release candidates are back, with 5.14.0 arriving just after! Quality-of-life features and performance improvements are the name of the game this … Continue Reading →
Thrive: Progress Update 10/04/2025 We have a quite a few more tangible improvements for you this week! With some of the major overhauls out of the way last week, there was more time for the fun stuff. Of course, by tangible I mean Thrive’s terrain system. Some of the new terrain chunks you’ve seen over the past few weeks are now spawning in patches, and in the future be… Read More → Continue Reading →
Unciv: 4.18.3 4.18.3 Buildings can now include ‘[relativeAmount]% weight to this choice for AI decisions’ Re-added changes for puppet city unique – By Emandac Flash ChatButton on New Chat Messages – By touhidurrr By RobLoach: Add Great Admiral Allow weighted AI dec… Continue Reading →
Introducing: the Guide After many hours of writing and refining the text entries, the in-game guide is finally here! This guide intends to complement Halogene’s Newbie Guide, instead providing more focused information that gets down to the core details all players (ne… Continue Reading →
Au Revoir Github, Hello Codeberg Ever since Microsoft bought Github, we felt that the days we could stay on the platform were numbered. Despite that, Naev has stayed on Github passed our expectations, but now it seems like it is finally the time to get off the platform due to a combin… Continue Reading →
Au Revior Github, Hello Codeberg Ever since Microsoft bought Github, we felt that the days we could stay on the platform were numbered. Despite that, Naev has stayed on Github passed our expectations, but now it seems like it is finally the time to get off the platform due to a combin… Continue Reading →
Unvanquished 0.55.5, polishing it Here comes Unvanquished 0.55.5, our 6th release in the Unvanquished 0.55 development cycle! We expect this to be the last 0.55 point release. The next, major 0.56.0 release should come in the near future. This point release only updates the engine and … Continue Reading →
OpenMW 0.50.0 is now in RC-phase! It’s barely been a few months since 0.49.0, but wouldn’t you know it — version 0.50.0 is on the horizon, as we are ready to share the release candidate (RC) builds with you! Grab one from our GitHub releases page for all supported operating systems. Despite the nice round number, 0.50.0 is a focused release […] Continue Reading →