SuperTuxKart 1.5 release SuperTuxKart’s 1.5 is now available! You will find the official binaries for Windows, Linux, Mac and Android on our download page. SuperTuxKart 1.5 official trailer Gift package From 0.9 to 0.9.3, each new release of SuperTuxKart… Continue Reading →
Unciv: 4.18.7 4.18.7 Improve Civilopedia display of GlobalUniques – By SomeTroglodyte Naval Tradition Policy under Commerce as per Civ V – By JhandeFlores By RobLoach: Fix Ancient Ruins when there are conditionals Add Leader Titles unique Modding/Feature: Allow un… Continue Reading →
Thrive: Progress Update 10/18/2025 Visible progress has been quite slow this week as our lead programmer is continuing to focus on reworking the saving system, which is something we need to do before moving onto further stages as it is a core part of the game architecture. Other work ha… Continue Reading →
Block Attack – Rise of the Blocks 2.10.0 What’s Changed Added par scores to Stage Clear. It adds a little extra challenge when you have a score to beat! Added a build in puzzle editor that can be started with –puzzle-editor. Other small code updates as well. Continue Reading →
Unciv: 4.18.6 4.18.6 Game startup performance improvements Mod preview performance improvements Avoid rare crash concurrent modification when calculating construction costs By RobLoach: Modding: Ancient Ruins can have unit-related conditionals AbsoluteUnits: Add Gr… Continue Reading →
Thrive: Progress Update 10/11/2025 Further work on background systems, such as fixing saving, is paired with progress on numerous exciting features this week. Most notably, progress on terrain, some graphics effects, and work on auto-evo. Work on these features will likely continue through this upcoming week, along with continuous balancing improvements. To ensure that … Read More → Continue Reading →
Unciv: 4.18.5 4.18.5 AI will not attack cities with no health with siege units AI will not attack capturable cities with melee units that cannot capture them Mod checker: conditional tags are accepted as ‘filtering uniques’ By RobLoach: Add Countable: Adopted [poli… Continue Reading →
GearHead: How I Spent My Summer Vacation (in the Hospital) Pyrrho of Ellis probably had more broken bones than any other Greek philosopher. At the beginning of June I had a tragic yet Clouseauesque walking accident which led to a double compound fracture of t… Continue Reading →
Unciv: 4.18.4 4.18.4 Unique validation: Find possible misspellings for incorrect modifier parameters Better ‘acceptable modifier for’ validation By touhidurrr: Ignore temporary errors when fetching mods list Memory perf improvements – By Ambeco (new contributor!… Continue Reading →
ZeroK: Cold Take #33 – Give It Slow Slow rounds out the roster of status effects as it lets you weaken units without fully disabling them. It is a Zero-K original and was given to many units, both new and old.Read it here: https://store.steampowered.com/news/app/334920/view/5163480301982… Continue Reading →