Games Planet
Pixel Wheels 0.20.0
This Week In Veloren 126
This Week In Veloren 126
ZeroK: Zero-K v1.9.6.5 – Handicap and Matchmaking Experiment
Income multipliers can now be set for each team under Options to serve as a form of handicap. This is a commonly requested feature for coop games, but to take it a step further we’re trying it out in a new matchmaking queue.
The ‘1v1’ queue now generates even matches up to a certain skill gap, beyond which it creates unranked games with an income boost for the lower-ranked side. To stick to even games use the new ‘1v1 Narrow’ queue, and for the best queue times use both at once. The ‘1v1’ queue allows a slightly wider skill gap than the previous queue, while ‘1v1 Narrow’ allows a slightly narrower gap.
Handicap and Matchmaking
- Per-team income multipliers can now be set under Options -> Multipliers in battle lobbies.
- Added a ‘1v1 Narrow’ matchmaking queue that creates more evenly matched battles than the previous system.
- The ‘1v1’ matchmaking queue can create either handicap or non-handicap games. If a match would qualify for ‘1v1 Narrow’ then a normal match is played, otherwise the match does not affect ratings and the lower skilled player receives a small income boost.
Behaviour
- Added anti-structure overkill prevention for Lance, Lucifer, Ravager, Crab and Cyclops.
- Reef and Shogun try to stay at max range against all targets.
Other Tweaks
- Added NW vs. SE startboxes for Archsimkats Valley.
- Calayo is back to just being NW vs. SE.
- Tweaked metal spots on Battle for Planet XIV and DeltaSiege Island 8 Way.
- Tweaked the sun and water parameters for a few maps.
- Tweaked welcome text.
- Better support for modding a few things related to the economy (fewer files to override).
Thrive: Progress Update 6/26/2021

We hope you had fun with 0.5.4, many players have shown us their new cell colonies and the biggest one that we know of has 20 members. Can you beat that?
Currently we are discussing what we’ll work on for the next release, starting with a patch that will hopefully fix some crashes related to binding agents. For now it looks like we’ll focus on fixing several bugs and issues for the next version but we also want to work on an organelle upgrade system or a cell abilities hot bar.
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