Illarion: Let the reign of terror begin! Dear IllarionitesFor those of you who are not familiar with the running of Illarion, the game is delivered by a German registered voluntary association, Illarion e.V. (further information can be found at: https://illarion.org/community/us_society.php)…. Continue Reading →
This Week In Veloren 68 This week 0.6 was launched! We take a look at the telemetry from the launch party. @AngelOnFira has done some network analysis on Veloren. A lot of bugs were squashed before the 0.6 release. – AngelOnFira, TWiV Editor Contributor Work Thanks to this we… Continue Reading →
Openage: The openage Converter – Part II: Preparations for Conversion We investigate how the Genie structures are organized into API-like objects. Continue Reading →
ZeroK: Server moved to Canada Zero-K server has been moved from France or Germany (not really sure) to Canada. Canada has shorter tubes to Asia and Oceania while also still being reasonably close to Europe, so in theory, this should help people suffering from too high pings without… Continue Reading →
This Week In Veloren 67 0.6, the content update, is slated to be released this week! Join us for the release party at 18:00 GMT on Saturday the 16th. This week, we hear from @Sharp about the move to WGPU. This Month in Rust GameDev has a new edition for the month of April. In… Continue Reading →
multiplayer tournament 2020 Multiplayer tournament 2020: almost ready World-X king of mars niEKTORy stef_tan hasifarmer 6 World-X N\A map 1 map 2 map 3 map 4 map 5 king of mars N\A N\A map 4 map 2 map 5 map 3 niEKTORy N\A N\A N\A map 5 map 3 map 1 stef_tan N\A … Continue Reading →
Release Roadmap We have published an initial plan of Vega Strike’s upcoming releases: Currently the plan: Release 0.6.0 – Resurrecting Vega Strike – We Can Release! Release 0.7.0 – Removing Code Release 0.8.0 – Moving from Python 2 to Python 3 Continue Reading →
This Week In Veloren 66 This week, new lantern functionality was added. We’ve seen some new progress on the wgpu front, with some of the game being rendered. There is also new audio progress with some SFX and a new track. – TWiV Editors: Slipped and AngelOnFira Contributor Wo… Continue Reading →
Community updates Some updates about the new Vega Strike website. Except the overall improvement of the aesthetics of the website, I have added an Atom RSS feed to the website, that you can subscribe to with your favourite client. Additionally, I have added links to all of the important places of our community, so you’ll be able to get from here to where ever you need. Continue Reading →
OpenRA: Release 20200503 We are pleased to finally announce Release 20200503, which brings the public release up to date with development changes from September 2019 through to March 2020. Two months of public playtesting have allowed us to polish these changes into the release today. Continue Reading →