Taisei v1.4.3 Released! This is yet another maintenance release without any gameplay changes. However, it contains some important fixes and rendering backend improvements, especially for Windows and macOS users. Some key changes are: New rendering backend based on the SDL3-G… Continue Reading →
Naev 0.12.6 This is a minor hotfix that mainly addresses an issue with 0.12.5 that broke point defense weapons for the player. If all goes well, this should be the last 0.12.x release. You can get the latest version from any of the following sources: The… Continue Reading →
Naev 0.12.6 This is a minor hotfix that mainly addresses an issue with 0.12.5 that broke point defense weapons for the player. If all goes well, this should be the last 0.12.x release. You can get the latest version from any of the following sources: The… Continue Reading →
Unciv: 4.17.3 4.17.3 Added global tiles countable – By PhiRite By RobLoach: Vanilla, G&K: Fix Samurai ability to build Fishing Boats Add unit state for tile improvement conditionals By SomeTroglodyte: Changing gold trade amounts using buttons reflected in po… Continue Reading →
Thrive: Progress Update 7/05/2025 Less activity this week as our full-time developer continues to enjoy their vacation. Some further development of concepts on the forums, as well as some update to information in the Thriveopedia can be seen below. Thrive is currently on sale on Steam. Grab it for a discount and tell your friends! No official devbuild this we… Read More → Continue Reading →
OpenMW 0.49.0 Released! After almost 3 years of development, we’re thrilled to release OpenMW version 0.49.0—our largest and most ambitious update yet! Grab it from our Downloads Page for all supported operating systems. This new release brings a hefty number of additions to our Lua scripting API, further polish to every single area of the engine—animations and lighting […] Continue Reading →
The Road to Rust A long project in the making, the Naev DevTeam is now proud to announce that Naev is now partially written in Rust programming language. While still only about 5% of the C code has been rewritten, it includes many of the critical components such as the… Continue Reading →
ZeroK: Zero-K v1.13.6.2 – Hotfixes and Tech-K AI This is a hotfix for a new desync bug and an issue with commander range modules. Other fixes that we were working on made it in too, as well as a form of AI integration for Tech-K.Features AIs now have their structures upgraded automatically in Tech-… Continue Reading →
The Road to Rust A long project in the making, the Naev DevTeam is now proud to announce that Naev is now partially written in Rust programming language. While still only about 5% of the C code has been rewritten, it includes many of the critical components such as the… Continue Reading →
Unciv: 4.17.2 4.17.2 Fixed ancient ruins spawning Possilby fixed Android dev console – requires testing Fixed Happiness being found as a global stat Unique builder – trigger conditionals are not a superset of global uniques Added ‘Unowned’ terrainFilter By SomeTrogl… Continue Reading →