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Teeworlds: New maps in 0.7

We have introduced three new maps in the 0.7 version, and these are CTF8, DM3 and LMS1.
(Screenshots below)

Map: ctf8

A new fast paced CTF map, previously known as ctf_tantum and was featured in many tournaments from where it got an overall great feedback by most players. It offers a new solution for 4×4 format matches (previously played on ctf2 mostly) as it is a really offensive-oriented and fast map.
Gametype: CTF
Players: Ideal format 4×4, but 3×3 and 5×5 possible.
Author:
Sonix

Map: dm3

A new and cool duel map, you may have seen it in the 1st Teeworlds Tournaments under the name dm_ancient. While many players have tested it during the tournaments it became a valid alternative to dm1, bringing more open space and grenade shows with it smile.
Gametype: DM/TDM
Players: 2 to 4, 1×1 is the ideal format.
Author: ghost
0.7 port: Sonix

Map: lms1

What other map should be the very first representative of the survival gametype than kukurice itself? smile Survival’s symbol map got a nice graphic overhaul, some pickups adjusted, and now its ready to shine once more!
Gametype: LMS/LTS/DM/TDM
Players: 6 to 8, 3×3 is the ideal format.
Author: Daniel
0.7 port: Sonix

Other map changes

CTF5 and DM7 got a major gfx overhaul, thanks to Zatline, in order to make them cleaner and more appealing.

The rest of the maps got attention too! Many maps got tiny bug fixes and on most grass maps trees have grown exponentially! smile

I wanna say thanks to all the people who have contributed, the MWG team and the players from the vanilla high-level scene.

ZeroK: Engine Testing – Beta Branch Edition

The issues with the AI from the last engine update attempt have been resolved. This time, instead of applying the latest update, we’re asking players to test the beta branch. Be sure to report any issues and post if you test so we can judge the effectiveness of the beta branch approach.

In other news, @_Shaman is coordinating players to nominate Zero-K for the “Most Fun with a Machine” Steam award and nominations close in two days. See this thread for more information: http://zero-k.info/Forum/Thread/27434

ZeroK: Engine Update

An update from Spring 104.0.1-287-gf7b0fcc to Spring 104.0.1-901-g89b4773 is now live. Benchmarks sent in by users indicate that the framerate of the new engine is slightly more stable, and that performance is overall quite similar. The main advantages of the updated are the new features and fixes, with the possibility of more fixes to come.

The engine and AI devs have put in quite a bit of work into fixing the bugs found in local and multiplayer testing. However, we don’t have the testing volume to find all the issues so please be patient and report any issues.