Thrive: Progress Update 01/04/2025 It’s a brand new year, and we at Revolutionary Games Studio have been kicking it off with a well earned break from major development for the past two weeks. Not too much has occurred behind the scenes these past few days, but some of us have been cast… Continue Reading →
Unciv: 4.14.19 4.14.19 Memory performance improvements City-state stat percent bonuses apply correctly More uniques work with ‘in this city’ conditional Terrain images in fonts no longer flipped Pathfinding: Avoid unfriendly city state tiles when this doesn’t affect … Continue Reading →
0AD: Best wishes for 2025 Wildfire Games would like to send you its best wishes for 2025! May you have a prosperous New Year! Continue Reading →
Fheroes2: version 1.1.5 Add new variants of the Observation Tower and Stone Liths objects on the Adventure Map Add the ability to edit multiple Adventure Map action objects in Editor Improve the AI’s castle reinforcement logic Over 30 issues have been closed since the 1.1.4 … Continue Reading →
OpenRA: Playtest 20241228 Just in time for the New Year, we are releasing Playtest 20241228 with several important fixes and minor features: Notable changes include: Saboteurs can now cloak while moving added delete area button to the map editor … Continue Reading →