C-Dogs: C-Dogs 2.4.0 Released! This is a very special release. 2.4.0, it looks like a minor release, but it features a big new mod: Super 2D Noah’s Ark! Continue Reading →
Unciv: 4.19.10 4.19.10 Add ‘[cityFilter] Cities of [civFilter] Civilizations’ countable – By RobLoach Food consumption by population unique – By PLynx01 Fix VictoryScreen Charts Visibility for Spectator and Layout – By SomeTroglodyte Customizable game duration during… Continue Reading →
DCSS: 0.34 Tournament Page and Trunk Update Hello crawlers! We’re letting you know that the official 0.34 tournament page is online! The tournament will run for 16 days from 8pm UTC Friday, Feb 6th to 8pm UTC Sunday, Feb 22nd. Please bookmark the 0.34 tournament page and use this page to track your progress throughout the tournament. We have some minor rule changes […] Continue Reading →
Thrive: Progress Update 1/24/2026 Quite a few changes went into the game this week, as can be seen from the substantial list of patch notes. Some of those are still holdovers from the holiday, but the extra good news is that this list is now finished, which means our lead developer can get started on new Multicellular features from next week. Besides a variety of f… Read More → Continue Reading →
Luanti 5.15.0 released! Introduction 133 Pull Requests merged 88 Issues resolved 242 Commits Luanti 5.15 is here! This time, we have rendering performance improvements, dynamic shadows on Android, a Windows installer, and many small enhan… Continue Reading →
GemRB mods now listed in the comprehensive mod list of Couronne de Cuivre One of the reasons we love these games is their extensibility. Some of that work may be annoying, annoyingly hard or impossible in the original engines (something we are trying to rectify), but the community knows no rest. New mods are still being created, old ones brought back to life, tools developed and more. Continue Reading →
Unciv: 4.19.9 4.19.9 Fixed mp server change on options, crashing the game Modding: Resolved ‘divide by zero’ errors in expressions by defaulting to zero Add city context to stat and resource countables – By SeventhM Continue Reading →
My Return to SuperTuxKart In 2017, I left SuperTuxKart on the highest note imaginable – a standing ovation at the Blender Conference in Amsterdam as we launched the mobile version. I believed then, and still do, that it’s better to end with a firework than fade slowly to irrel… Continue Reading →
Naev 0.13.3 A lot of minor and major issues have been fixed since the 0.13.2. In particular, the save updater not adding additional cores as necessary, a rare crash when switching ships, and how the plugin manager handles zip plugins have all been fixed. Also a lo… Continue Reading →
Luanti 5.15.0 released! Introduction 133 Pull Requests merged 88 Issues resolved 242 Commits Luanti 5.15 is here! This time, we have rendering performance improvements, dynamic shadows on Android, a Windows installer, and many small enhan… Continue Reading →