Unciv: 4.19.5 4.19.5 Add ‘[resource] of [civ] Civilizations’ Countable – By RobLoach By SomeTroglodyte: Civilopedia Subcategories Improve ‘unit can be promoted’ notifications Fix dev console crashable from autocomplete code By SeventhM: Fix Civi-based triggers ig… Continue Reading →
Unciv: 4.19.4 4.19.4 minor perf(cpu): better order for ‘ignore terrain change’ operations By RobLoach: Correct MP games’ first turn time Restore Civilopedia Event-based Tutorials By EmperorPinguin: AI: don’t send workers to other civ’s territory AI: keep wanderin… Continue Reading →
Unciv: 4.19.3 4.19.3 Remove incompatible improvements in progress upon changing terrain By EmperorPinguin: AI: choose favoredReligion more often AI: build settlers also when at war Modding: Add city context to turn start & end uniques from buildings – By Seven… Continue Reading →
Unciv: 4.19.2 4.19.2 AI improvements – By EmperorPinguin By SomeTroglodyte: Fix City button problems Miscellaneous fixes and small changes Distance-based unit cycle order (opt-in) Fix battle modifier not being translated Fix OneTimeRemovePolicy triggered Unique Pre… Continue Reading →
Unciv: 4.19.1 4.19.1 By RobLoach: options: Add Micro, FullHD, and QuadHD screen sizes Display City-Wide stockpiled resources in city By SomeTroglodyte: Add diplomacy actions to game console Harden mod manager against invalid local preview files Improve unit tests… Continue Reading →
Unciv: 4.19.0 4.19.0 By EmperorPinguin: CPU performance improvements AI don’t build units which cannot attack AI: Better ’tile-to-work’ picking By SomeTroglodyte: Faster mod download Fix VictoryScreen crash loopholes Add Hindi language – By monikaanaaya2021-cmd … Continue Reading →
Unciv: 4.18.19 4.18.19 Fix map width for checking distances between tiles CPU performance improvements By EmperorPinguin: Simplify military unit attack value Disable fort placement for AI Fix unit automation order Bugfix AI friendly fighter counting Better Cover, Ch… Continue Reading →