Unciv: 4.17.19 4.17.19 Added map autosave CPU performance improvements Notification categories can me minimized by clicking on the title By RobLoach: BNW: Fix getting Cultural Victory through Domination Modding: Trigger Event unit action text is the Event text Fixe… Continue Reading →
Unciv: 4.17.18 4.17.18 Peace trade no longer generates notification when it ‘ends’ Inquisitors disrupt religion in other civs as well Fixed automated move with escorted unit crash By RobLoach: modding: Add a ‘Play Sound’ unique modding: Add unique to get resources f… Continue Reading →
Unciv: 4.17.17 4.17.17 Force rankings doesn’t evaluate all unit conditionals as multiplicative Handle mods removing techs, adding/removing eras Post-battle movement doesn’t occur if during the battle the unit lost movement points conditionals in event choices work ag… Continue Reading →
Unciv: 4.17.16 4.17.16 AI spy city selection greatly improved Changing mods while images load no longer displays multiple images on the last mod Removed city-state icons for cities in unit overview Replacement improvements also provide resources that require the orig… Continue Reading →
Unciv: 4.17.15 4.17.15 Allow AI to move-and-settle AI: declare less war against humans on higher difficulties – By EmperorPinguin Harden new game screen against bad scenarios – By SomeTroglodyte By RobLoach: Add Victory Type for Brave New World Civilopedia: Add Vict… Continue Reading →
Unciv: 4.17.14 4.17.14 Fixed map editor tile click not displaying tile stats Ranged strength comparison for unique units correctly translated By SeventhM: Fix Ruin rewards with multiple triggerables only giving the first effect Add in Target Unit check for uniques w… Continue Reading →
Unciv: 4.17.13 4.17.13 By EmperorPinguin: AI: build more workers AI: Better settler automation Fix combat conditionals not working correctly – By SeventhM Continue Reading →
Unciv: 4.17.12 4.17.12 Fixed spy surveillance progressing tech stealing when no techs are available to steal Bugfix: Building ‘improvement to create’ no longer cached across rulesets Fixed city states getting all techs when only 1 major civ remains Many small automat… Continue Reading →