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There are 666 posts filed in 4x (this is page 12 of 67).

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Unciv: 4.14.1

4.14.1
Modding: ‘upon gaining/losing the [promotion] status/promotion’ triggers now work correctly
Allow AI to use perpetual culture/faith conversions
Added version number to main menu
By itanasi:

New ‘Guard’ action for units that can retreat from com…

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Games Planet in 4x, Mobile, Strategy | 2024-10-28 | Comment

Unciv: 4.14.0

4.14.0
Wait action selects next unit
By sulai:

Better city screen buy button location
Do not create resource notification for unresearched resources

Fix constructions that’s always visible showing when belonging to another civ – By SeventhM

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Games Planet in 4x, Mobile, Strategy | 2024-10-24 | Comment

Unciv: 4.13.19

4.13.19
Update mods even if we have cached data
Modding: Unit icon falls back to UnitTypeIcons/ successfully
Cities reduce tile movement cost to 1 (on e.g. hills), per Civ V
Add Specialists Tutorial – By itanasi
Add <when espionage is enabled> co…

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Games Planet in 4x, Mobile, Strategy | 2024-10-21 | Comment

Unciv: 4.13.18

4.13.18
Better AI decisions for policy branches
Modding:

Allow fallback to ‘UnitTypeIcons/$unitName’ if ‘UnitIcons/$unitName’ does not exist
Added unique-weighted decision for policy branches
Better ‘hidden when’ uniques for disabled religion, victory…

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Games Planet in 4x, Mobile, Strategy | 2024-10-20 | Comment

Unciv: 4.13.17

4.13.17
Mod management screen:

Cache online mod list for fast loading
Always allow mod search

Modding:

Allow removing free policies
Resolved crash on modded game with no capital city indicator

AI: Improved automated worker tile selection
Solve ANRs…

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Games Planet in 4x, Mobile, Strategy | 2024-10-15 | Comment

Unciv: 4.13.16

4.13.16
AI: Better rules to not build unit-carrying units
Units that can withdraw before melee do not do so when escorting civilian units
Modding:

Filtering uniques are also checked for in unit types
Added ‘if [modFilter] is not enabled’ conditional

…

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Games Planet in 4x, Mobile, Strategy | 2024-10-13 | Comment

Unciv: 4.13.15

4.13.15
Fixed spies stealing multiple tech steals in one turn
Resolved new game ANRs in a better way
AI:

Keep ‘don’t spread religion’ promises better
Greatly discourage attacking stronger enemies

Modding:

Added ‘Remaining [civFilter] Civilizations’ …

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Games Planet in 4x, Mobile, Strategy | 2024-10-10 | Comment

Unciv: 4.13.14

4.13.14
Ruleset validation for personalities with victory types not present in ruleset
Added mod download percentage tracking
Adjacent tiles updated when tile in changed in map editor, to update relevant edge tile images
Remove ‘-0 HP’ from city attack…

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Games Planet in 4x, Mobile, Strategy | 2024-10-06 | Comment

Unciv: 4.13.13

4.13.13
Minimized MP game update IO by ignoring games older than 2 weeks for ‘update all’
Resolved ANRs when pausing game due to game clone time
Resolved ANRs when starting a new game (checking for multuplayer server connection)
Protect terrainImage ag…

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Games Planet in 4x, Mobile, Strategy | 2024-09-29 | Comment

Unciv: 4.13.12

4.13.12
Cannot have 2 research agreements at once due to counteroffers
Modding: Added ‘upon losing/gaining the [promotion] status’ unit triggers
Mod branch parsing (downloading from user input url) can now handle branch names containing ‘/’
Fixed ‘Top’…

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Games Planet in 4x, Mobile, Strategy | 2024-09-28 | Comment

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