Unciv: 4.14.12 4.14.12 Allow unit triggers to be used in unit-triggered events Memory and rendering performance improvements Solved ANRs while building crash screen Spies assigned to cities moved to other civs are returned to hideout Automated workers don’t remove te… Continue Reading →
Unciv: 4.14.11 4.14.11 Added Github + Discord icon links on main menu City construction progress is reset when puppeting, not when annexing Mods: Allow loading games where a buildings’ ‘replaces’ has been removed Allow loading games with natural wonders that have be… Continue Reading →
Unciv: 4.14.10 4.14.10 Fixed Flood Plains generation Fixed crash when swapping while retreating Added debug option to show tile image locations Worker units do not try and swap with non-adjacent tiles Better MP update error handling Resolved crashes due to incorrect … Continue Reading →
Unciv: 4.14.9 4.14.9 CPU performance improvements Uniques hidden from users do not show icons in tech tree Disallow slashes in mp game names Added more options for UI skin mods – By GGGuenni By SeventhM: Fix capital indicating uniques ignoring gamestate Fix tile d… Continue Reading →
Unciv: 4.14.8 4.14.8 Avoid ‘application not responding’ errors on Android when attempting to start a multiplayer game Avoid out of memory errors when updating multiplayer games Don’t reject constructions for missing stockpiled resource costs, AFTER you’ve already pa… Continue Reading →
Unciv: 4.14.7 4.14.7 CPU performance improvements Modding: Mod checker accepts civ filters as tile filters Great General unique works with conditionals Nat wonders land->water conversion no longer causes rivers on water tiles Growth nullifying uniques do not nu… Continue Reading →
Unciv: 4.14.6 4.14.6 Rendering performance improvements AI does not offer open borders trade if other side already has open borders Don’t allow trading away max gold/max gpt to multiple civs Added ‘unit remove all’ console command In trade, if one side has negative … Continue Reading →