Unciv: 4.14.1 4.14.1 Modding: ‘upon gaining/losing the [promotion] status/promotion’ triggers now work correctly Allow AI to use perpetual culture/faith conversions Added version number to main menu By itanasi: New ‘Guard’ action for units that can retreat from com… Continue Reading →
Unciv: 4.14.0 4.14.0 Wait action selects next unit By sulai: Better city screen buy button location Do not create resource notification for unresearched resources Fix constructions that’s always visible showing when belonging to another civ – By SeventhM Continue Reading →
Unciv: 4.13.19 4.13.19 Update mods even if we have cached data Modding: Unit icon falls back to UnitTypeIcons/ successfully Cities reduce tile movement cost to 1 (on e.g. hills), per Civ V Add Specialists Tutorial – By itanasi Add <when espionage is enabled> co… Continue Reading →
Unciv: 4.13.18 4.13.18 Better AI decisions for policy branches Modding: Allow fallback to ‘UnitTypeIcons/$unitName’ if ‘UnitIcons/$unitName’ does not exist Added unique-weighted decision for policy branches Better ‘hidden when’ uniques for disabled religion, victory… Continue Reading →
Unciv: 4.13.17 4.13.17 Mod management screen: Cache online mod list for fast loading Always allow mod search Modding: Allow removing free policies Resolved crash on modded game with no capital city indicator AI: Improved automated worker tile selection Solve ANRs… Continue Reading →
Unciv: 4.13.16 4.13.16 AI: Better rules to not build unit-carrying units Units that can withdraw before melee do not do so when escorting civilian units Modding: Filtering uniques are also checked for in unit types Added ‘if [modFilter] is not enabled’ conditional … Continue Reading →
Unciv: 4.13.15 4.13.15 Fixed spies stealing multiple tech steals in one turn Resolved new game ANRs in a better way AI: Keep ‘don’t spread religion’ promises better Greatly discourage attacking stronger enemies Modding: Added ‘Remaining [civFilter] Civilizations’ … Continue Reading →
Unciv: 4.13.14 4.13.14 Ruleset validation for personalities with victory types not present in ruleset Added mod download percentage tracking Adjacent tiles updated when tile in changed in map editor, to update relevant edge tile images Remove ‘-0 HP’ from city attack… Continue Reading →
Unciv: 4.13.13 4.13.13 Minimized MP game update IO by ignoring games older than 2 weeks for ‘update all’ Resolved ANRs when pausing game due to game clone time Resolved ANRs when starting a new game (checking for multuplayer server connection) Protect terrainImage ag… Continue Reading →
Unciv: 4.13.12 4.13.12 Cannot have 2 research agreements at once due to counteroffers Modding: Added ‘upon losing/gaining the [promotion] status’ unit triggers Mod branch parsing (downloading from user input url) can now handle branch names containing ‘/’ Fixed ‘Top’… Continue Reading →