Unciv: 4.12.1 4.12.1 Performance improvements ‘join war’ offers only valid if can declare war Added ‘Will not be replaced by automated units’ unique By tuvus: Defeated civilizations don’t use spies Spies deselect when moved on map Civs can no longer declare war rig… Continue Reading →
Unciv: 4.12.0 4.12.0 Fixed spy automation crash By tuvus: Personality implementation AI is more likely to sign Defensive pacts Giving the AI good trades is stored as credit Fix election crash By SomeTroglodyte: Map editor can place improvements again Reduce size … Continue Reading →
Unciv: 4.11.19 4.11.19 New unique trigger: ‘<upon expending a [mapUnitFilter] unit>’ Console: city addtile <cityName> takes an optional [radius] parameter civ addtech / civ removetech commands By SomeTroglodyte: Use Events for moddable, floating ‘Tutor… Continue Reading →
Unciv: 4.11.18 4.11.18 We passed 1000 versions! 😀 ‘(modified by game speed)’ modifier Fixed ‘Promotes all spies [amount] time(s)’ crash By SomeTroglodyte: UX: Dev Console easier to use without installing keyboard apps Improve update of ‘Last seen improvement’ Rewo… Continue Reading →
Unciv: 4.11.17 4.11.17 Unavailable techs work well with tech picker screen Added ruleset check for resource uniques with resource conditionals By tuvus: Added an option to disable move by long press Fixed spy steal tech timer Spy max rank can be modded By SomeTrogl… Continue Reading →
Unciv: 4.11.16 4.11.16 AI no longer trusts you on resource trades if you cut deals short Added ‘per every X countables’ modifier Add unit name and building name countables By SomeTroglodyte: Allow mod sounds to be selected as multiplayer notification sound Allow acc… Continue Reading →
Unciv: 4.11.15 4.11.15 Modding: ‘for every [countable]’ unique modifier Added links to base ruleset template in docs Fixed ‘don’t allow era select’ if the game has no techs By SomeTroglodyte: Support for Zulu language By tuvus: Clicking the spy button no longer al… Continue Reading →