Unciv: 4.5.7 4.5.7 Add Replay feature in VictoryScreen – By WhoIsJohannes All units can be automated By SomeTroglodyte: Make City center minimum tile yields moddable Continue Reading →
Unciv: 4.5.6 4.5.6 By SomeTroglodyte: Custom key bindings Fix city desert tiles with Petra selectable Fix possible crash involving right-click attack Improve completeness and consistency of Technology descriptions AbsoluteUnits – Great Prophet, Settler (Industria… Continue Reading →
Unciv: 4.5.5 4.5.5 Dynamic minimap – By Gualdimar Better AI evaluation of which improvement to build on a tile Added ‘additional times’ to limited actions Android: selectable orientation – By vegeta1k95 Continue Reading →
Unciv: 4.5.4 4.5.4 Fixed endless loop for mod checker Modding: global alert available as triggerable for all objects Better order of unit actions Better checks for when units are purchasable Fixed flanking bonus calculation when attacking unit is not adjacent to en… Continue Reading →
Unciv: 4.5.3 4.5.3 Unit Action moddability! ‘founds a new city’ now accepts action modifiers ‘for [amount] movement’ modifier ‘[amount] times’, ‘once’, ‘after which this unit is consumed’ modifiers for limited actions Android: “Screen Mode” option – By vegeta1k… Continue Reading →
Unciv: 4.5.2 4.5.2 Show death symbol next to actions that expend the unit Modding: ‘create improvement’ action, and modifiers gifting cities no longer causes crash By GGGuenni: Fixed wrong implementation of Basic auth Fixed TurnChecker can not authenticate… Continue Reading →
Unciv: 4.5.1 4.5.1 Introduced unit triggers! Added triggered uniques to grant specific tech / policy Civilopedia does not crash when displaying techs on fresh start ‘upon declaring friendship’ triggers for both sides all unpillagable improvements are not destroyed … Continue Reading →