Unciv: 4.4.10 4.4.10 By vegeta1k95: Performance optimization: fast and smooth zoom By Gualdimar: Policies screen top button reworked Android autosave location fix Fix unresponsive policy screen header AbsoluteUnits – Cataphract, Companion Cavalry, Horseman – By … Continue Reading →
Unciv: 4.4.9 4.4.9 By vegeta1k95: Better World-Wrap Performance optimization: don’t draw empty tile layers Fix promotion screen buttons clickhandler Fix city table selection By OptimizedForDensity: Performance Improvements to Construction Automation Refactor Con… Continue Reading →
Unciv: 4.4.8 4.4.8 By OptimizedForDensity: Fix Faith Healers healing enemies Notification log fix By vegeta1k95: Add next-turn-progress bar for growth/production on CityButtons Fix incorrect dimming Don’t heal units when pillaging roads – By itanasi By Gualdim… Continue Reading →
Unciv: 4.4.7 4.4.7 AI battle automation vastly improved for taking over cities AI automation: Don’t nuke cities that we’re already winning against By vegeta1k95: Rework of TileGroup: split into dedicated layers, initial preparation for slot-mechanics Optimized Bor… Continue Reading →
Unciv: 4.4.6 4.4.6 Fixed Android custom location save Fixed ‘infinite stat’ from city-states Clearer city tiles Do not allow placing of ‘repair’ in map editor Fixed spawn ignoring i/4 of the map Better main menu map Modding: allow roads/railroads with no required … Continue Reading →
Unciv: 4.4.5 4.4.5 Modding: Added “upon discovering a Natural Wonder”, “upon founding a city” triggers Added conditionals for above and below resource amounts Great general unique accepts conditionals – @SpacedOutChicken Allow placing Barbarian encampments in map… Continue Reading →
Unciv: 4.4.4 4.4.4 Better generation for all map types Include forked repos in github search – By FiretronP75 AI doesn’t declare war until it’s sufficiently built up Continue Reading →
Unciv: 4.4.3 4.4.3 Version 800! Can pick a policy with enough culture even if you have no cities Korea’s unique applies to Library Notifications scroll retains position Displayed Great Person point requirements always take game speed into account Conditioned trigge… Continue Reading →
Unciv: 4.4.2 4.4.2 Added trigger conditions framework! Advanced game options hidden by default for faster initial game Great prophets do not spawn to pantheons that cannot become religions Fixed Reliquary belief Continue Reading →
Unciv: 4.4.1 4.4.1 New tile visibility framework! Differentiated attackable from visible tiles per Civ V Tiles 1 step out of bounds of visibility are visible if they’re higher than current tile Higher tiles can be visible beyond non-visible, hidden tiles Damage b… Continue Reading →