Unciv: 4.0.16-libgdx1.11.0: Upgraded to libGDX 1.11.0 – resolves #6609, resolves #5679 4.0.16-libgdx1.11.0 Continue Reading →
Unciv: 4.0.16 4.0.16 AI will not declare war if it definitely can’t take a city Civilooedia from mainmenu – By SomeTroglodyte Rate limit handling for Dropbox – By GGGuenni By OptimizedForDensity: Use ranged strength when defending against ranged attacks Hide citi… Continue Reading →
Unciv: 4.0.15 4.0.15 Fixed proxy issues when starting new multiplayer games – By alexban011 By SomeTroglodyte: Optional gzipping of saved games Modding: Typed unit promotion effects By Azzurite: Add UncivServer.jar to github release Improvements and city buttons … Continue Reading →
Unciv: 4.0.14 4.0.14 Performance improvements By SomeTroglodyte: Move UncivServer to own module Font choice rework Reworked “Creates improvement on a specific tile” Unique By Azzurite: Fixed Barbarian Camps revealed by Honor not showing immediately in multiplayer… Continue Reading →
Unciv: 4.0.13 4.0.13 Extensive performance work Can no longer gift units to enemy City States Can now have owner-style-specific improvement images (e.g. Mine-Medieval-European) Resolved rare crashes By Azzurite: Create turn notifier for when the game is running for… Continue Reading →
Unciv: 4.0.12 4.0.12 By SomeTroglodyte: Show available resources from CityScreen F-droid integration improvements! By JackRainy: Allow city connections via open borders and own harbors only Enable scrolling for the oversized popups Performance improvements – By … Continue Reading →
Unciv: 4.0.11 4.0.11 Enabled nested translations! Don’t allow trade routes through enemy cities By JackRainy: Protect the cities from the fallout spawning Correct swap of the full-loaded carriers By SomeTroglodyte: Map editor2.2 Show number of global followers in… Continue Reading →