Wasted 0.7.8 released! Finally The new release is here just in time for onFOSS! Check what’s new in this new version. A couple of bugs were fixed and some small stuff introduced as well as a 3rd map for the multiplayer mode! Check the video showcase of the release and the vi… Continue Reading →
Block Attack – Rise of the Blocks 2.10.0 What’s Changed Added par scores to Stage Clear. It adds a little extra challenge when you have a score to beat! Added a build in puzzle editor that can be started with –puzzle-editor. Other small code updates as well. Continue Reading →
Au Revoir Github, Hello Codeberg Ever since Microsoft bought Github, we felt that the days we could stay on the platform were numbered. Despite that, Naev has stayed on Github passed our expectations, but now it seems like it is finally the time to get off the platform due to a combin… Continue Reading →
Au Revior Github, Hello Codeberg Ever since Microsoft bought Github, we felt that the days we could stay on the platform were numbered. Despite that, Naev has stayed on Github passed our expectations, but now it seems like it is finally the time to get off the platform due to a combin… Continue Reading →
Au Revoir Github, Hello Codeberg Ever since Microsoft bought Github, we felt that the days we could stay on the platform were numbered. Despite that, Naev has stayed on Github passed our expectations, but now it seems like it is finally the time to get off the platform due to a combin… Continue Reading →
C-Dogs: C-Dogs 2.3.2 Released! Hey there, another out-of-band release that fixes crashes when loading classic campaigns. These are basically the ones from the mission pack. Reminder that you can get these from the downloads page, and contains a hodgepodge of user-created campaigns from back in the day. The quality is often lacking but it can be fun to mix things up a bit! Continue Reading →
C-Dogs: C-Dogs 2.3.1 Released! This is an out-of-band release that fixes a bug where the game gets stuck at the end of a level. Thanks for those who found and reported the bug! Continue Reading →
Wasted 0.7.5 released A small release aimed at fixing some bugs and introduce a few little features. This is a new record for a new release only 1 month apart from the last one. There will be no video showcase of this one because it only introduces small new things but it’s… Continue Reading →
Taisei v1.4.4 Released! This is a maintenance release that is meant to fix some regressions introduced in the previous (ill-fated) version 1.4.3. In particular: The macOS build works again. The previous version would instantly crash. Fixed audio distortion when the audio dev… Continue Reading →
Taisei v1.4.3 Released! This is yet another maintenance release without any gameplay changes. However, it contains some important fixes and rendering backend improvements, especially for Windows and macOS users. Some key changes are: New rendering backend based on the SDL3-G… Continue Reading →