C-Dogs: C-Dogs 0.10.0 Released! C-Dogs SDL 0.10.0 released! This release adds a new dog character, adds some custom character bodies, and includes miscellaneous enhancements and fixes. Continue Reading →
C-Dogs: C-Dogs 0.9.1 Released! C-Dogs SDL 0.9.1 released! This release fixes a few bugs that would spawn players inside locked rooms, making them unwinnable (unless you restart the level). Oops! 😂 Continue Reading →
Block Attack – Rise of the Blocks 2.6.0 This is Block Attack – Rise of the Blocks – version 2.6.0 The main focus of this release is improved controller support. Changes since 2.5.0: Modified the controller keybind. “B” is now Cancel instead of “Y” There is a virtual keyboard on the enter nam… Continue Reading →
C-Dogs: C-Dogs 0.9 Released! C-Dogs SDL 0.9 released! This release contains a further revamped Doom campaign with support for secret levels, ammo/gun persistence, and a few new hats! Continue Reading →
Steam Branches and Soundtrack We have added support for the latest beta and nightly automated builds on Steam. You can opt-in by right-clicking in the library and selecting the branch you want from the opt-in beta. The generation of these branches is all automated and there are no … Continue Reading →
Naev 0.8.0-beta.3 Since a lot of fairly important stuff in the engine has changed, we have decided to do yet another beta. From this release on we have also moved to semver version notation. For this reason all the version tags on github have been regenerated. We don’t … Continue Reading →
Librerama: Update – 0.3.0 Added Add nanogames: Gadget Inspection Gem Enchantment Papercuts Add visual reference to the number of nanogames needed to be selected to start playing. Show tooltips to cutoff labels on nanogame butt… Continue Reading →
Librerama: Update – 0.3.0 Added Add nanogames: Gadget Inspection Gem Enchantment Papercuts Add visual reference to the number of nanogames needed to be selected to start playing. Show tooltips to cutoff labels on nanogame butt… Continue Reading →
Naev 0.8.0-beta2 Given significant changes since 0.8.0-beta1 we have decided to do another beta before the final release (last one hopefully.) We don’t anticipate too many issues with this beta, but if you try it and find any issues, please report them at the issue tra… Continue Reading →