Teeworlds: Spring and strings for 0.7.3

Hello tees,

Spring is here, and with it, its load of good news (and bugs). We are nearing a 0.7.3 release, and thus, we make the usual call for contributions to translations of Teeworlds.
Transifex was updated with new strings and
the process to contribute is described here.

Reordering
We also added a feature to allow translators to reorder string substitutions within Transifex (PR #2032 from heinrich5991), especially for non-germanic languages. For example:

The %s flag was captured by '%s'

can be translated to

'%2$s' a capturé le drapeau %1$s

The game will then display

'nameless tee' a capturé le drapeau rouge

Current and historical coverage
Below is a graph showing the progress of the translations coverage since they were introduced in 0.6.0. Thanks for your help!
https://www.teeworlds.com/forum/misc.php?action=pun_attachment&item=48&download=0

Cheers!

Teeworlds: Changelog 0.7.2

Changes that might be more interesting than others are marked green (redundant with the release announcement).

Features:
Christmas special update
Colorful gametype and level icons in the browser instead of grayscale (
#1904)
Add an option to use raw mouse inputs, revert to (0.6) relative mode by default (#1910)
Demo list marker indicator (#1913)
Restore ingame Player and Tee menus, add a warning that a reconnect is needed (#1921)
– Emotes can now be cancelled by releasing the mouse in the middle of the circle (#1794)
– Improve add friend text (#1879)
– Add a confirmation for removing a filter (#1878)
– Add a “click a player to follow” hint (#1848)
– Also hint players which key they should press to set themselves ready (#1893)

Fixes:
– Fixed textures for older graphic cards (#1888)
– Cancel whisper when target leaves (#1897)
– Fixed server browser entry text color & close region (#1898)
– Adjust chat messages to not display UID when option is turned off (#1895)
– Fix empty vote when joining a server (#1887)
– Broadcast: parse new line character (#1912)
– Fix general menu NumOptions (#1915)
– Fix failure to open configs in absolute paths since 0.7, reportedly (#1872)
– Fix MOTD not always displayed (#1899)
– Adjust volume label size (#1855)
– Fix invalid serverinfo (#1864)
– Fix red UID background in DM (#1870)
– Fix sorting to sort by real players/clients (#1868)
– Fix can’t remove clan friend (#1877)
– Fix too small 0.7 server popups (#1843)
– Fix server browser flickering (#1876)
– Fix change_map command not always changing map (#1871)
– Fix round score reset (#1885)
– Properly blend UID in chat (#1890)
– Add difficulty info to the ingame menus (#1892)

Teeworlds: New maps in 0.7

We have introduced three new maps in the 0.7 version, and these are CTF8, DM3 and LMS1.
(Screenshots below)

Map: ctf8

A new fast paced CTF map, previously known as ctf_tantum and was featured in many tournaments from where it got an overall great feedback by most players. It offers a new solution for 4×4 format matches (previously played on ctf2 mostly) as it is a really offensive-oriented and fast map.
Gametype: CTF
Players: Ideal format 4×4, but 3×3 and 5×5 possible.
Author:
Sonix

Map: dm3

A new and cool duel map, you may have seen it in the 1st Teeworlds Tournaments under the name dm_ancient. While many players have tested it during the tournaments it became a valid alternative to dm1, bringing more open space and grenade shows with it smile.
Gametype: DM/TDM
Players: 2 to 4, 1×1 is the ideal format.
Author: ghost
0.7 port: Sonix

Map: lms1

What other map should be the very first representative of the survival gametype than kukurice itself? smile Survival’s symbol map got a nice graphic overhaul, some pickups adjusted, and now its ready to shine once more!
Gametype: LMS/LTS/DM/TDM
Players: 6 to 8, 3×3 is the ideal format.
Author: Daniel
0.7 port: Sonix

Other map changes

CTF5 and DM7 got a major gfx overhaul, thanks to Zatline, in order to make them cleaner and more appealing.

The rest of the maps got attention too! Many maps got tiny bug fixes and on most grass maps trees have grown exponentially! smile

I wanna say thanks to all the people who have contributed, the MWG team and the players from the vanilla high-level scene.