Block Attack – Rise of the Blocks 2.0.1 This is Block Attack – Rise of the Blocks – version 2.0.1 This is a small bugfix release that fixes 2 bugs: The “Get Ready” animation used the wrong sprite My homepath was hardcoded in the Makefile (Linux only) Known problems: Resolution is still fi… Continue Reading →
Recent Scenarios I Hi folks, Since the 7.0 release quite a number of new scenarios have been seen in online play. I would like to present five of them to you: Lets start with Knüppeln by Kenny: Then we have Melting Castle by Sven2: Next is Clonk Volley by Kenny: Also there is Jump […] Continue Reading →
OpenClonk Editor One of the main strengths of Clonk has always been its easy script interface and its openness for user content. Unfortunately, players often don’t realize how much they can do in the game because we don’t ship an editor and few players will dig into the game folders to realize they can create their own […] Continue Reading →
Block Attack – Rise of the Blocks 2.0.0 This is Block Attack – Rise of the Blocks – version 2.0.0 This is the largest change since 1.1.0 more than ten years ago! The game now uses SDL2 and have a more keyboard, game pad and even touch friendly design! Compared to the old 1.4.2 a number of ch… Continue Reading →
Upcoming Sound Design Heyo folks, I’m involved in the music and sound design of Open Clonk – and there has been quite some progress lately. As you might recall we introduced an ambience-system in an earlier blog. Along with that we started to extend the audio content of the Clonk world bit by bit which could already be […] Continue Reading →
Animals In the last release a few new animals have seen the light of day, also somewhat due to the the Milestone Project. There are some old, familiar animals that were re-imagined for OpenClonk and some animals completely new to the world of Clonk. I will start with the ones that old Clonk veterans will surely […] Continue Reading →
The Music of OpenClonk Thanks to David Oerther (ala) and Martin Strohmeier (K-Pone), OpenClonk now has a quite extensive athmospheric soundtrack! You can listen to it right here on the blog (or use the Popup player) … or, simply download the game and enjoy it while you play. As previously teasered it is dynamically chosen which song is to […] Continue Reading →
Naev 0.6.1 Release It’s been a while, but we’re proud to announce Naev 0.6.1. This is a minor release that has a slew of fixes, improvements and missions. It fixes some important issues that cropped up in the previous release and thus we highly encourage everyone to upda… Continue Reading →
Naev 0.6.0 Release The Naev development team is proud to announce the release of Naev 0.6.0, our first stable release in nearly three years. This release features over 1600 commits from some 38 contributors, as well as small fixes from many more. Its main features are t… Continue Reading →
GitHub & Issue Tracker Changes We’ve been gradually migrating away from Google Code for a long time now — First we switched to Git and migrated our repositories to GitHub, then we moved the wiki to wiki.naev.org, and lastly downloads moved to SourceForge due to ndata’s size growing…. Continue Reading →