0.6.0-beta2 Release The Naev development team is proud to announce the release of Naev 0.6.0-beta2, which will hopefully be the final beta release before 0.6.0 stable. This release brings a few minor features, a slew of bugfixes, and improved SDL2 support. The most notab… Continue Reading →
0.6.0-beta1 Hotfix for Windows We’ve just released updated Windows installers to remedy save corruption and a related crash. Simply download and re-run the installer. It’s fine to run over top of the existing install, and you do not need to re-download ndata. Windows (32-bit) Wind… Continue Reading →
0.6.0-beta1 Release Our last release was 0.5.3, way back in April 2012. Two years, ten months and some 1400 commits later, we’ve finally prepared another release. We are proud to announce the 0.6.0-beta1 release today, and with any luck the final 0.6.0 stable version wil… Continue Reading →
ndata is dead, long live ndata So here’s a recent development that may interest some of you out there. As you may know, Naev’s game data (sounds, images, script files, etc) comes packaged in an archive called ndata when you download a stable version. It’s a simple thing, little more… Continue Reading →
Helloooo Hello everyone, here’s an update about the state of affairs surrounding Naev. I know, right? Yes, it’s been almost two years since our last post. You might think that that means little or nothing has been happening with the project, and mostly this is … Continue Reading →
New page I had to rewrite this page using python flask so it supports uwsgi properly. Sorry for the downtime. Continue Reading →
Naev on Steam Greenlight We have added an entry on Steam Greenlight for Naev, in hopes of reaching a larger audience for the game. Whether the game accrues enough upvotes to be published on Steam is of secondary importance – every extra pair of eyes that sees our entry is good… Continue Reading →
Slots branch merged Hello readers, it’s been a long time since our last post. I hope you’re both doing well. Development has been pretty slow in the last months. It hasn’t entirely ceased though, and today I can tell you that a pretty major change to the game has been fi… Continue Reading →
Version 1.0a After some first release fail, here is version 1.0a. The windows builds follow soon, first the 64bit version, then 32bit later today. Continue Reading →
Release Time! Today, after a week full of careful (*cough*) testing, we are ready to announce the first stable version of Taisei. It was quite a long way and there is still quite some stuff to do, but I hope with this release Taisei will become known to a greater au… Continue Reading →