Naev 0.5.2 Release The Naev development team is proud to announce the release of Naev 0.5.2. This is mainly a bugfix release, though it also introduces a small amount of content in the form of missions and outfits. The new asset discovery mechanics have bothered quite a… Continue Reading →
Naev 0.5.1 Release The Naev development team is proud to announce the release of Naev 0.5.1. It’s been nearly nine months since the release of 0.5.0, but we hope the release is worth the wait. With contributions by some twenty people, it’s one of our larger releases. 0…. Continue Reading →
XDG Part Deux As with the previous post, this pertains solely to *nix (primarily Linux and Mac OS X) users. Windows users are warned to avert their eyes to avoid irreversible Unixification. I’m not a fan of pushing maintenance duty onto end-users, so I’ve done some… Continue Reading →
UNIX gets XDG Compliancy This change only affects UNIX platforms (that includes linux and mac os x). Now in git master we have recently merged changes that should bring Naev up to the XDG Base Directory specification. What does this mean? First off it means that no longer will… Continue Reading →
Activated outfits Okay, so, on those activated outfits, they’re now up and running in the Git version. For those of you who are curious about how it works, I’ll explain it briefly. Running a jammer while the afterburner cools down. An activated outfit i… Continue Reading →
Naev is on Desura! ~~I suppose I should qualify that with an almost.~~ Thanks to the efforts of #naev IRC regular oldtopman, we’re all set up ~~and awaiting final approval~~. ~~Once we go live,~~ Naev ~~will be~~ is available via Desura on all of our usual supported plat… Continue Reading →
More happenings Hello everyone, and a belated happy 2012. It’s been rather quiet here on the blog, but I assure you that’s only because nobody has been posting on it. Elsewhere we’re all still tinkering away on the project, and we’re hoping to build toward a new relea… Continue Reading →
A Website for Taisei Spontaneous project this weekend: Making a website for the project. But soon i had to realize that something like a “good CMS” for my purposes does not exist. So I ended up programming my own using Go and its http capabilities. I call it “GO Obviously … Continue Reading →
Disabling Revamp So, this was done a while back; finally getting around to posting about it. Briefly, we’ve changed how disabling works: Instead of auto-disabling when a ship reaches 30% base armour, you can now take disabling damage. As for how this works, weapons can… Continue Reading →
Recent developments It has been some time since you’ve heard from us, so I’m taking it upon myself to give you all an idea of what’s going on with Naev. The first thing I should mention is that is is summer for Naev, and summer usually means a lull in activity. It has to… Continue Reading →