Naev is on steam! After a long road, Naev 0.7.0 is now available on steam! At the current time Windows and Linux (64 bits) are supported. We note that Naev will still remain an open source project, and no steam-specific changes have been done, i.e., Naev on steam is th… Continue Reading →
Naev 0.7.0 Release We are proud to release Naev 0.7.0, which will also be the first release included on Steam (thanks again for the Greenlight and sorry for the delay!). This version includes new missions and a swathe of improvements and fixes overall and contains patche… Continue Reading →
Restarting Development I have good news for everybody interested in this project! In the past few months we somehow spent a lot of time on this game and did a great many steps toward version 1.1! Among the improvements we have A complete rebalance of the game making Easy mo… Continue Reading →
Twitch Stream: The new Editor (German) Last Sunday, we hosted a twitch stream showcasing the new features of the editor and demonstrated how to build a scenario in multiplayer! The scenario is a simple settlement adventure and can be downloaded here: FindTheDiamond.ocs. You can also watch the Record on Youtube. Continue Reading →
Design Contest: Mining A new design contest has started! The topic of the contest is “Mining” and submissions will be accepted until Christmas. The competition is organized by Fulgen and is open for entries from both Clonk Rage and OpenClonk. If you don’t know how to build a scenario yet, try out the new editor available in the […] Continue Reading →
Recent Scenarios I Hi folks, Since the 7.0 release quite a number of new scenarios have been seen in online play. I would like to present five of them to you: Lets start with Knüppeln by Kenny: Then we have Melting Castle by Sven2: Next is Clonk Volley by Kenny: Also there is Jump […] Continue Reading →
OpenClonk Editor One of the main strengths of Clonk has always been its easy script interface and its openness for user content. Unfortunately, players often don’t realize how much they can do in the game because we don’t ship an editor and few players will dig into the game folders to realize they can create their own […] Continue Reading →
Upcoming Sound Design Heyo folks, I’m involved in the music and sound design of Open Clonk – and there has been quite some progress lately. As you might recall we introduced an ambience-system in an earlier blog. Along with that we started to extend the audio content of the Clonk world bit by bit which could already be […] Continue Reading →
Animals In the last release a few new animals have seen the light of day, also somewhat due to the the Milestone Project. There are some old, familiar animals that were re-imagined for OpenClonk and some animals completely new to the world of Clonk. I will start with the ones that old Clonk veterans will surely […] Continue Reading →
The Music of OpenClonk Thanks to David Oerther (ala) and Martin Strohmeier (K-Pone), OpenClonk now has a quite extensive athmospheric soundtrack! You can listen to it right here on the blog (or use the Popup player) … or, simply download the game and enjoy it while you play. As previously teasered it is dynamically chosen which song is to […] Continue Reading →