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Arcade

There are 284 posts filed in Arcade (this is page 28 of 29).

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0.5.0 Status Update

Lots of you have complained about accuracy in Naev and hitting stuff with forward mounts. As part of the increased range and weapon rants it was unbearable in the sense you never hit anything unless you went point blank. I am proud to announce the impl…

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Games Planet in Arcade, Space | 2010-12-31 | Comment

0.5.0 Status Update

We haven’t posted in a while, so I decided to update even though we don’t have anything spectacular done (depending on your definition of spectacular). So what is going on? As you may know the current development and broken branch is the balance branch…

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Games Planet in Arcade, Space | 2010-12-21 | Comment

Correct Physics

WARNING: TECHNICAL POST

After much insistence on Deiz that something was wrong since we needed a hack to get ships to properly display 100% speed, we’ve finally found the culprit. Some old code of mine that what it did was:

c
void limit_speed( Vector…

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Games Planet in Arcade, Space | 2010-11-23 | Comment

Fancy new menu

After lots of nagging and harassing of developers we finally have it! The great epic new fancy main menu background, and what could be fancier than naev itself? Yes the background is a system (specifically it’s the start system for now). It’ll be a bit…

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Games Planet in Arcade, Space | 2010-11-16 | Comment

NAEV 0.4.2 is now available in openSUSE

While development continues towards 0.5.0, increased availability of the current stable release is always a good thing. NAEV can now be found in the openSUSE Games repository.

See here (this link is dead :() for downloadable packages for openSUSE 11.3…

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Games Planet in Arcade, Space | 2010-11-12 | Comment

Big Big Systems

So what happens when you take big systems and inject them with pure essence of big? You get Big Big Systems. How big are we talking? If an old system maybe had an effective radius of 3.75 kpx or so, now we have radius of 25 kpx. That’s a pretty big inc…

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Games Planet in Arcade, Space | 2010-11-10 | Comment

Mouse Targeting

Possibly what could be considered the last of the large planned features has been implemented. This is mouse targeting. Well what does mouse targeting mean. It has two implications, the first is that in the regular game screen while flying around you …

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Games Planet in Arcade, Space | 2010-10-24 | Comment

Next steps to 0.5.0

I’ve been asked multiple times what the ETA for 0.5.0 is. For now, the answer is “when it’s done”, but going over the TODO, it seems like it’ll be around New Years. Many of our original goals are done, but the list seems to grow faster than features ar…

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Games Planet in Arcade, Space | 2010-08-23 | Comment

Background effects: Improving screenshots since 2010.

Space is an immense, largely vacuous void. The ratio of nothingness to interesting phenomena is pitifully high. Among even those rare phenomena, the amount perceptible by the human eye pales in comparison to wider-wavelength recording combined with fal…

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Games Planet in Arcade, Space | 2010-08-16 | Comment

Save the Events!

After a post in the forum reminded me that it’s stupid that events can’t save themselves. I have decided to correct that. So finally after ages of having events sort of naturally die we have persistent events. Events work different from missions and in…

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Games Planet in Arcade, Space | 2010-08-12 | Comment

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