Engine
There are 1,711 posts filed in Engine (this is page 102 of 172).
Tiles editor progress report #5
Dev snapshot: Godot 3.4 beta 5
GZDoom 4.7.0 released
Castle Game Engine: Various asset improvements: Wavefront OBJ texture options and possible PBR, Spine free form deformation with curve animation, fixes for creaseAngle in X3D and OBJ
WadExt 2.1 released
Castle Game Engine: “The Unholy Society” release on Android and iOS
Castle Game Engine: Delphi porting progress — basic CGE window with images and text works!
Legacy and M1 macOS ioquake3 support
macOS now has two kinds of Universal Binaries. The first were from the mid-2000’s when Apple started their transition from the PowerPC platform to Intel. The second are for Apple’s transition from Intel’s 64bit x86 platform to Apple’s in-house ARM-based processors. If you visit our Downloads page you will now find two new kinds of test builds for the… Continue reading Legacy and M1 macOS ioquake3 support