Castle Game Engine: Tenjin service for Android and iOS (also a good example how to roll your own service), improved FMOD service by CastleEngineService.xml

You can now easily integrate your mobile applications with Tenjin, an analytics service with emphasis on install attribution (“from where did users install this application”). The idea is to have more knowledge about your organic and paid (from marketing campaigns) installations, to better make decisions how to promote your application. New tenjin service can be …

Castle Game Engine: Important fixes, small website and engine improvements

Important fixes: Editor on Windows: Fixed a random crash when doing F9 on Windows. Fixed physics crash on i386 (32-bit CPUs) Editor UI fix: Alt+tab and back no longer clears selection, no longer resets the preview in bottom-right corner. Fixed castle-engine package-source – it was accidentally by default creating a zip file, but with tar.gz …

Castle Game Engine: Improvements to cross-platform building: choose platform in editor, optionally allow case-insensitive URLs on case-sensitive filesystems, run Windows builds through WINE on Unix

You can now choose the platform (Windows, Linux, Android, iOS…) to build and run from the editor. This platform is then used by compile, run, package, install build tool commands. This means that, if you have cross-compilers set up (hint: use fpcupdeluxe) then you can now easily build for various platforms, right from the GUI …