Castle Game Engine: Documentation about implementing in-app purchases on mobile (Android, iOS) and creating custom components

I have documented how to implement in-app purchases on mobile (Android and iOS) on In-app purchases (wiki page). This is a much updated and extended version of what was previously in the TInAppPurchases class API docs. (A complete example showing this will follow later too.) Another new useful documentation page is how to create custom …

Castle Game Engine: Effekseer (Particle Effect Creation and Runtime) Integration

Effekseer is a full-featured particle effect creation tool, open-source, cross-platform and with a big library of samples. Thanks to Trung Le (Kagamma), we can now easily render Effekseer effects in Castle Game Engine. The integration uses the very latest Effekseer version (1.61a), and works on both desktop and mobile platforms. Under the movies, we list …