Castle Game Engine: Updates to the particle system (cge-3d-particle-emitter), including editing integrated right inside CGE editor, also improvements to building editor with custom components

The particle system cge-3d-particle-emitter, developed by Trung Le (Kagamma), has a big update. Now it is possible to edit the particle effects right inside the CGE editor (using CGE editor capabilities to register and edit any component). Under the movie, we list detailed usage instructions, so read on 🙂 Try it out: Download the latest …

Castle Game Engine: Tenjin service for Android and iOS (also a good example how to roll your own service), improved FMOD service by CastleEngineService.xml

You can now easily integrate your mobile applications with Tenjin, an analytics service with emphasis on install attribution (“from where did users install this application”). The idea is to have more knowledge about your organic and paid (from marketing campaigns) installations, to better make decisions how to promote your application. New tenjin service can be …

Castle Game Engine: Important fixes, small website and engine improvements

Important fixes: Editor on Windows: Fixed a random crash when doing F9 on Windows. Fixed physics crash on i386 (32-bit CPUs) Editor UI fix: Alt+tab and back no longer clears selection, no longer resets the preview in bottom-right corner. Fixed castle-engine package-source – it was accidentally by default creating a zip file, but with tar.gz …