Godot Showcase – The Garden Path developer talks about his experience Welcome to another developer interview following the introduction of the Godot Showcase page! This week, we are interviewing Louis Durrant about his game The Garden Path. Introduce yourself in a few sentences. Hi, I’m Louis Durrant, and I make games u… Continue Reading →
Castle Game Engine: Adding behaviors in CGE editor (TCastleBillboard, TCastleSoundSource) You can now add/remove behaviors using the CGE editor. “Behaviors” are components that enhance the behavior of the parent TCastleTransform. We have a few of them included in CGE, and you can define more (“3D FPS Game” template shows a trivial behavior of an enemy). If you come from Unity, know that “creating TCastleBehavior” is … Continue reading ➤ Continue Reading →
Raze 1.1.3 released Download (OpenGL 3.3 and higher required)Windows 64-bitLinux 64-bitmacOSSourceVisit the new homepage (still under construction)HighlightsIndexed hightile support.Better parsing of .INI files in Blood mods to ensure that they’re valid.Game files on UNC… Continue Reading →
About Godot 4, Vulkan, GLES3 and GLES2 Hello fellow developers! As the alpha of Godot 4.0 comes closer and closer, we wanted to spend some words to clarify the direction that Godot 4 has taken in regard of rendering back-ends. Will Godot 4.0 support OpenGL/OpenGL ES? OpenGL will most likely… Continue Reading →
Castle Game Engine: Non-Visual Components in Editor You can now edit any TComponent descendant in CGE editor. I expect to use it intensively to design basically everything in the editor. The non-visual components registered automatically (and thus available by default in CGE editor) are: Fonts: TCastleBitmapFont, TCastleFontFamily, TCastleFont — described in the previous news about fonts. TCastleSound — describes a sound file … Continue reading ➤ Continue Reading →
Castle Game Engine: Kryftolike – a roguelike-like hide-and seek game using Castle Game Engine A new Free and Open Source game made in Castle Game Engine: Kryftolike – a hide-and-seek roguelite game where the Player hides from monsters and seeks treasure in an infinite procedurally-generated map. Danger awaits around every corner. Source code: Kryftolike at GitLab (Also an example of efficient 2D batched rendering, creation of custom UI elements … Continue reading ➤ Continue Reading →
Castle Game Engine: Installing FPC and Lazarus using FpcUpDeluxe This video shows how to install FPC and Lazarus (Pascal compiler and IDE) using FpcUpDeluxe. This process is also documented here. The video shows the process on Linux, with some Linux-specific details (like setting up symlinks in /usr/local/bin). This method of installation allows you to choose any FPC/Lazarus version (stable, development), switch between multiple FPC/Lazarus … Continue reading ➤ Continue Reading →
Godot Community Poll 2021 It’s this time of the year! Godot Community Poll 2021 is now out for everyone to take part. Let us know what your relationship with Godot is in this brief list of questions! The poll is completely anonymous, and you can see the results after filling it… Continue Reading →
Castle Game Engine: Font classes upgraded and available in CGE editor You can now add and configure fonts in CGE editor. Use the “Design -> Add Non-Visual Component” menu item, or the context menu (when you right-click in the hierarchy on the left). Font is added as “Non-Visual Component” to whatever parent you selected. The parent that keeps reference to the font node can be anything … Continue reading ➤ Continue Reading →
Flare: Flare 1.12 Release Candidate 2 The second release candidate for version 1.12 contains a few engine fixes as well as some updated translations. See the change log for more details. Downloads Windows Installer (129 MB) Windows ZIP (129 MB) Linux ZIP (126 MB) MacOS DMG (127 MB) Android APK (engine Continue Reading →