Fheroes2: Emscripten build (latest commit) Add extra checks to avoid corrupted MP2 maps to be loaded (#10097) Continue Reading →
Godot C# packages move to .NET 8 A new version of .NET is released in November each year, alternating Long Term Support (LTS) and Standard Term Support (STS) releases. The quality of all releases is the same. The only difference is the length of support. LTS releases are supported for… Continue Reading →
Castle Game Engine: DONE: 2024, TODO: 2025 (web, packages, IFC…) Let’s make a recap of 2024 and talk about plans for 2025! I included below some new information, so even if you follow our news and roadmap, you shall find something new here 🙂 Before we start, I want to sincerely say thank you to everyone in our community. Thank you for supporting the engine … Continue reading ➤ Continue Reading →
jMonkeyEngine: jMonkeyEngine 3.8.0-alpha1 A non-production release, for development and testing only, not intended to be used in any product. Largely untested, without complete/reliable documentation, and without SDK support. Vital features may be missing. The feature set, API, and serializati… Continue Reading →
Fheroes2: version 1.1.5 Add new variants of the Observation Tower and Stone Liths objects on the Adventure Map Add the ability to edit multiple Adventure Map action objects in Editor Improve the AI’s castle reinforcement logic Over 30 issues have been closed since the 1.1.4 … Continue Reading →
OpenRA: Playtest 20241228 Just in time for the New Year, we are releasing Playtest 20241228 with several important fixes and minor features: Notable changes include: Saboteurs can now cloak while moving added delete area button to the map editor … Continue Reading →
Castle Game Engine: New CastleTransformManipulate unit to move/rotate/scale 3D objects in your applications, wireframe “shading” toggle for IndexedFaceSet, Steam achievements fixed with Delphi, slides from my presentation in Bielsko-Biała You love the super-long news titles, right? 🙂 Again I have a backlog of announcements to do, to communicate everything happening around the engine development. There will be more news in 2024 (stay tuned for traditional “summary of this year, plans for next”), for today a bag of improvements to announce: We have a new … Continue reading ➤ Continue Reading →
So – yes – some mods broke in 4.14.0. This has been coming up in Discord a lot and probably should be addressed here, too.Versions prior to 4.14.0 had a backward compatibility for older ZScript versions that became problematic later on. In particular, type checking was not fully enforced … Continue Reading →
Godot XR community – December 2024 Interesting projects from the Godot XR community. Continue Reading →